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Post by Harrier Wren on Dec 31, 2016 2:16:49 GMT
Taryc Alcor brought up the idea of a lore creation section, and I'd be down. I want to know what people would want to see, especially in terms of subcategories. My two priorities here: - I want to keep any given kingdom's stuff as centralized in the kingdom thread as possible, even if it gets a little messy.
- I really don't want to get obsessive about objects and arms races and whatever.
So yeah, what do people want to see? I could imagine military unit creation, unique NPC creation, and I know there was some talk about unique materials. Other ideas?
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Post by Kaelen Silverblood on Dec 31, 2016 2:21:23 GMT
All of those things you mentioned. I think it would help if we had a list of deities. Some of them will be in the kingdom section, but that doesn't mean they shouldn't be known outside those kingdoms or can't be worshiped outside of those kingdoms.
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Post by Aldacer on Dec 31, 2016 2:40:58 GMT
I think, personally, a wiki might be the best way to host this, over or instead of a sub-forum. Andy mentioned it in discord the other day.
I'd like to utterly avoid any sort of 'restricted materials' or the like. Information on the material, sure. But let's keep from certain others styles.
Personally, deities are huge on my list. Might be better to do a 'Religion' entry rather than a separate Deity thing.
Organizations, I think over 'Military Units', which would fit there. You could have it as 'Organizations' which could cover everything from a Mages Cabal that has no set kingdom and roams, OR you could better fit such things like the Venators, who are not per se a military, into such.
Those are my ideas at current. I'm happy to help with templates on religion. I got a few weeks of free time still it looks like, thanks to red tape at the job.
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Post by Pern on Dec 31, 2016 2:59:32 GMT
Races.
And I don't mean Mario Kart.
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Post by Paddy Quick on Dec 31, 2016 3:41:42 GMT
I think any lore creation should only affect story, and not "gameplay" so to speak. Artifacts with buffs? No. Religions, races, interesting tidbits of history? Yes.
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Post by Aldacer on Dec 31, 2016 5:22:50 GMT
I think any lore creation should only affect story, and not "gameplay" so to speak. Artifacts with buffs? No. Religions, races, interesting tidbits of history? Yes. Yes. This. All of my this.
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Post by Michael Decatur on Dec 31, 2016 7:30:25 GMT
I'd like to see lore created about the world as a whole, the continents across the sea, maybe some foreign cultures like a Chinese, Persian, Indian, Mediterranean, African, exc area.
Maybe some stronger lore about what the culture and history of the former empire was all about...
Maybe some folktales? Stories about "ages" and past wars and natural disasters and such...
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Post by Kay on Dec 31, 2016 11:14:59 GMT
There is a problem with all of this.
The things that people have wanted to establish has been established with no real strings attached to others and as such we may have written several things different from those around us. If we are to add a wiki on elves as an example we would have to discuss with all of those who have written an elf to establish what differs and what is similar to what others have been writing. Same with religion and how that work.
We're way too freeform in a universe that is way too open-ended right now and to write that down in a codex will take time.
Which, I guess is the entire purpose of all this.
I want to solidify races, religion, history, legends, the lay of the land (map?), setting as a whole, timeframe and all the things that people need to know when creating a character or kingdom because right now people are just creating and I believe we are at the point where people would do well to back away from creating for just a short while to have discussions with everyone else to say "Look at what I made, how does this compare to your idea of this?"
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Post by Michael Decatur on Dec 31, 2016 13:07:14 GMT
Deities > Religions as a whole.
Outside of, say, China, most of the old world worships a host of gods. Greeks, Romans, Norse, Egyptian, Mesopotamian, Native American, and (I think) Hindu all believed in many gods, and many individual churches were devoted entirely to a single god. Though not so much with the Nords (IIRC).
So if we're going to do a lore section for religions, it's be best to stick to singular churches and the deity that is worshiped by that church.
Events and histories should be narrowed to a particular city (or narrow geographical region, like the bay that a city sits upon, a desert, grasslands, mountain, forest, exc. Alternatively, individuals wanting to write up historical conflicts between two areas could discuss possible local histories with other writers with invested kingdoms in that area, then go put down a lore submission.
If someone wants to write a history of belief for a particular race (such as dwarves or elves), then they should restrict themselves to a singular city, province, or narrow geographic area.
If two writers create conflicting lore, the issue is not that there is conflicting lore, it's simply a matter of deciding to incorporate or separate the two. In this regard, either the two writers either take responsibility to discuss the issues and work things out themselves, or an admin poke the two of them until a consensus on the matter is reached.
Also. The local history of a single group of elves does not dictate the history of all elves. That would be racist. The history and culture of one group can be entirely different from a settlement that is only a few miles away. Ala, Israel.
At most, I'd suggest that any writer who notices either conflict or a lack of clarity between two adjacent kingdoms first talk to the other writer involved, try to figure out the others' perspective on their nation, and then the two try to identify and resolve the conflict. Which, in many cases, could be as simple as "neither group was aware of the other", which could be plausible due to geography or one of the two "kingdoms" being isolated from the former empire for whatever reason.
And, if the issue cannot be resolved, poke an admin, point out the issue and inform said admin of the discussions had between the two writers, and let the admin step in to help resolve the situation in whatever means helps the two lore/kingdom creations to synergise with the overall story.
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Post by Harrier Wren on Dec 31, 2016 20:46:11 GMT
Just as a heads up, my biggest priority is to avoid turning into Tur or Aelyria or Mizahar, where you need to read a huge volume of overarching material to even get started. The idea here is that there's a ton of room, even for conflicting stuff. There will always be more available area on the continent.
I'm extremely sick and need to get on a plane soon. Once I'm home and settled, I'm going to do up an overview of the kingdom index - "the free cities tend to be in the south, the dwarves tend to be in the northeast," that kind of thing.
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Post by Arn on Jan 15, 2017 10:32:15 GMT
i have a few ideas. specifically metals races and at least 2 kingdoms and 1 continent named Malzentine. and at least 2 gods. Metals 1 Olmylicon. a dark metal that resists magic. 2 Vlamidion a light metal that retains magic cast on to it. used in the making of magical weapons. Kingdoms Malzentine a massive eleven fascist superpower that has enslaved all of the races in its borders using it's population to create technological marvels.
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Post by Stormwall on Jan 15, 2017 14:56:55 GMT
Arn - just a couple of quick points. You can write about whatever metals or substances you like, within reason. Making kingdoms outside the main continent is doable, but I'd prefer that people didn't start at superpower status. Also, tech is capped at early Renaissance.
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Post by Arn on Jan 15, 2017 17:03:33 GMT
@stormwall cool just making sure.
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Post by myshalla on Jan 16, 2017 15:46:22 GMT
well im making Malzentine a massive slave power think a dictatorship. im looking for people to be Nazi elves.
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Post by Rhun Llewelyn on Jan 17, 2017 0:20:53 GMT
I like the idea of making a very open history of the land, religion, deities, festivals, historical battles and the like. Basically give the little details that we can fill into our own role-plays.
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