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Post by Dr.Kran on Dec 25, 2017 11:46:45 GMT
Post by the beacon of Ecticon on Fri Dec 24 2017 12:52:30 AM
He's the ruler of Ecticon and is of a paradox. He prefers to use the old age freestyle primitive/medieval ages. NAME: Dr.Kran the ruler of Ecticon
GENDER: Male
AGE: Unknown, he actually appears to be middle aged.
SPECIES: An human with an rare and strong draconic growth that's impossible rarity.
DESCRIPTION: Dr.Kran has a very abnormal draconic growth cell that's impossible to find in any human which means he's very muscular and strong without exercise, and his memory and highly intellectual in common comparisons to the average human for unknown reasons. And he's naturally lucky with an equivalent of 17 four lucky leaf clovers. Which exceedingly increaseshis success rate and chances. He has blue eyes, he's normal height and very muscular, his choice of clothes are the expensive of choice garments.
PROFESSION: He's a scientist specializes in machinery and chemistry but in ancient days he prefers to use weapons of the ancient days, he doesn't call himself a mage yet he knows magic.
WEALTH: His currency is of Ecticon and is worth twice the value of a single dollar.
COMBAT ROLE: Support Specialist Assassin Hybrid: He's of a different paradox and he follows the role of sportsmanship and his sport is jousting and Mortal Kombat. He can use be using any type of booked weapon encrypted to belt, he prefers to use weapons of his region but he uses a frost imbued frost gauntlet that can be materialized and a hammer that's bound to him meaning no one can use it except him through it being transparent while it isn't wielded by him. His role in combat is support alchemist and in some cases a juggernaut. A shard based crossbow is his weapon of choice in the day.
STRENGTHS AND WEAKNESSES: Weaknesses by the terms of 'chance/rarity' and strengthof greater 'wits/will' : He can be countered by vampires and large werewolves but his strength matches that of a werewolf with a rare draconic body and his luck matches that of 17 four lucky leaf clovers meaning. He can counter weapons and shatter them if they're wooden with his impact punch. He can fight against specters or with certain elemental.
CATEGORY : Super Solder Strength 7 : I'm atleast 7 on the scales of super soldier strength is atleast 14 default super solders, 1 super solder can move a vehicle while twice that can move a vehicle without trying and the value of 3can move a atleast which is the equivalence of a terminator is capable of moving a trailer truck or pushing cars away, 4 is enough to move a trailer truck without trying and can pull a boat in current in, 5 can push the truck away without while they can pull a boat in regardless of the current's force, 6 can jump at juggernaut lengths which is nearly a omegaphor with the equivalence of a short hallway, 7 can jump at a omegaphor of twice a short hallway since it's more than many omegaphors than that of twice in 6 value super solder metaphors, 8 can crash through walls and also through heavy objects at a minimum sized omegaphor, heavy objects are light to you when you have atleast 9 in value since this is a math that isn't aphaphor of mathematics but a beyond reach estimated scale on differences which are never the same but are likely to be an omegaphor when it's for super solder strength, you can throw heavy objects without trying but the scale for the omegaphor isn't always the same as fatigue can be a result to even that of a indestructible super soldier which can survive a nuclear bomb.
ATTACKS AND COMBOS Punch/Devastator : His punch does heavy critical impact damage while also taking energy from a target causing them to avoid other hits during the round-off. Several hits triggers the devastator doing massive damage.
Knee Kick : This attack reduces a target's energy greatly while inflicting large amounts of pain. Griplock : An attack that takes away air from the target while doing heavy damage, which allows him to reveal to his target their demise through using punches.
Leap : Takes him to the target faster while using little energy which increases the damage of shoulder impact. Shoulder impact : A move that does medium damage while on some occasions stunning or pushing them back.
Throw Chair : He throws an wooden or steel chair up or to a target.
Utility Belt : It has a materializer crystal, a teleportation field gate and an anti-projectile prism field. Crossbow : Does piercing damage to a target. Frost Gauntlet : Protects and amplifies damage while it can send out a shard of ice or a powerful ray of frost.
Materialized Sword/Katana, Hammer/Mace, Spear/Naginata : Does pierce, slash, and crush damage.
Materialized Grappling Hook/Whip : Allows him to pull himself or a target to him. Materialized Crossbow Rapidfire : Does rapid pierce damage to a target without needing to reload.
Punch \ Knee kick \ Griplock \ Punch x number = Demise Confliction : Doing passive impact damage to the target until the target breaks free from his strength which matches that of a werewolf. Throw Chair \ Punch = Chairs Crasher : He throws a chair up and shatters/destroys it with his punch doing light shatter damage and medium impact damage to the target.
MAJOR MOTIVATIONS: Nothing, women maybe or inspired by popular/normality terms, no one could truly know not even he knew or cared.
MAGIC: His knowledge of arcane along with that of learned spells from Dreadlord Plaguestrike is fearsome but he doesn't use it. Ball of maggots : He can throw disgusting ball of maggots that slowly eats into the flesh of it's host while the target concentrates for the roundoff of duration to remove them from their face. Plasma Cannon : He can project a force of energy to a target that can turn parts of a target's body into chunks of flesh. Rain of Maggots : Infests the air with light showers of maggots that hits everyone including himself doing small portions of damage but doesn't affect him since he used the anti-parasite chemical. Scorch of Flames : He can burn a target and deal massive damage. Flash Cannon : He can blind a target with a blast of light. Dodge Ball : It dodges everything but the target and it pushes the target back really far Materialize Item : Like the materialization feature found on the belt he has the capability to do it with his own prism science spell, this allows him to summon a new item from wherever he is from existence. Bond : He can spellbind an item to him so that no one can use it except for him which causes the spellbonded item to go transparent when one attempts to uses it. Chemical Force : He can bind an element to him allowing him to freely manipulate it to his choice of movements. Chain Reaction : He can do chemistry through combining magical elements with physical elements which seems to be appear as a form of alchemy binding spell.
Nature Growth : He can manipulate natural resources to form crystals from liquids, replenish from existing ingredients to trigger fungus or plants growth, or cure anyone from an unnatural or abnormal disease. Dimensionize : He can create a dimensions from the use of his own materialization factors causing a any fictional material, being or world to exist.
BACKGROUND: He's of a different paradox with technology but doesn't seem to want to find technology where there's primitives.
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Post by Dr.Kran on Dec 25, 2017 11:53:23 GMT
This unit is copyrighted meaning there can be no duplicates of Dr.Kran or Dr.Kran related units. These stats are found in the declaration of confliction section special term :national effect: indications/display in fair non-required terms/rules.Dr.Kran (Shrouded History) a 'scientist' that increases +50 construction success. Constructing : 200, Damage : 50(50x50=2500), Power : 50, Combo : 0/1 = (gained +50 boost statpoints) Hitpoints : 50 (60x50=3000), Extent : 60, Protection : 300 (300x300=90,000), Layer : 300(600) Travel Foot : 15, Stealth : 25 (25x50=1250), Cloak : 50, Faction : Ecticon = Status : Ruler of Ecticon Weakness : His weakness is space/elevators and suffers from +50 claustrophobia (gained +50 boost statpoints) Target : Visual (gained +50 boost statpoints) Sense : Visual (gained +50 boost statpoints) Moves : (standard hero/main moves) Category Super Solder Strength : I'm atleast 7 on the scales of super soldier strength is atleast 14 default super solders, 1 super solder can move a vehicle while twice that can move a vehicle without trying and the value of 3 can move a atleast which is the equivalence of a terminator is capable of moving a trailer truck or pushing cars away, 4 is enough to move a trailer truck without trying and can pull a boat in current in, 5 can push the truck away without while they can pull a boat in regardless of the current's force, 6 can jump at juggernaut lengths which is nearly a omegaphor with the equivalence of a short hallway, 7 can jump at a omegaphor of twice a short hallway since it's more than many omegaphors than that of twice in 6 value super solder metaphors, 8 can crash through walls and also through heavy objects at a minimum sized omegaphor, heavy objects are light to you when you have atleast 9 in value since this is a math that isn't aphaphor of mathematics but a beyond reach estimated scale on differences which are never the same but are likely to be an omegaphor when it's for super solder strength, you can throw heavy objects without trying but the scale for the omegaphor isn't always the same as fatigue can be a result to even that of a indestructible super soldier which can survive a nuclear bomb. //The developer of Ecticon and inventor, Dr.Kran's is a deadly ruler with effective plans. //He has a materializer on his utility belt. (950+150 bonus=1050 statpoint used) Unshroud History IUses move 3 to unshroud and the results are that he gained = 45 statpoints. Move I unshrouds with 15 travel while idle he achieved 15 statpoints Increases speed : 15 Move II unshrouds with 15 travel x 15 speed while idle he achieved = 225 statpoints Speed +110, Travel +110, 5 health Move III unshrouds with 125 travel x 125 speed while idle he achieved = 15625 statpoints +125/250 speed and travel for powerful jumps +250 Travel Teleport = 500 total Unshrouded natural Luck +17 and 4608 luck success = 4625 Unshrouded at + 7 moves worth 350 statpoints, 150 stealth = 500 total Sensor : 1000, Scanner : 1000, Cloak : 1000, Jammer 1000 = 4000 +1000+4625=9625 Ferocity : 6000 + 9625 = 15625
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Post by Dr.Kran on Dec 28, 2017 15:36:34 GMT
Do you wish to join House Ecticon? I Dr.Kran will also host as the decular/mentat of House Ecticon.
Current Structures/Units and Specialists/Dreadlords and current ruler. For attempting to join you can instantly speak on Ecticon Chat. Dr.Kran the Ruler of Ecticon Dreadlord Tomeka Tando the subterror lord of Chavorite. Units & Structures x3/5 Warefare Factory made on Deadlands.
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Post by Dr.Kran on Dec 28, 2017 17:03:51 GMT
CONSTRUCTION AND UPGRADE OPTIONS: Ecticon is a hybrid based army, meaning they will use any technology owned by Ecticon. Warfare Factory Hitpoints : 200 (200x200 = 40,000), 200 extent Constructing : 400 Target : Friendly (meaning only support) (gained +50 boost statpoints) Moves : (standard moves) (750 / 50 \ = 800 total building statpoints)
Ecticon Flag
Invincible (flag) : (specification not required) (Can be used/removed and destroyed/converted as a weapon/item with flexible terms) (0 calculist) (Is instantly unshrouded while placed or wielded with +100 unshrouding support to wielder) Crush damage : 25 (25x25=625), Grip/Handel : 25, (150 calculist) Weakness : Destroyed by giants (+50 boost statpoints) (Basic 250 / 0 \ = constructed for 250 statpoints -100 construction requirement = construct for 150 instead but however, the cost is reduced by -50 because of it being a basic unit which a calculist of = 100 building requirement)
Dr.Kran's Excavation Heavy Tank
Excavation Tank Turret Damage : 250 (250x250x9 = 62,500/5625,000), Cannon: 250, Combo : 9, (509 calculist) Range : 25 (25x10 = 250), Mortar : 25, Sensor 41 (41x25 = 1,025), Scanner 25 (509+116=625 calculist)
Excavation Tank Body Hitpoints : 100 (100x100=10,000), Extent : 100 , Armor : 100 (100x100=10,000), Plates : 100(400 calculist) Speed : 10, Travel by Tracer : 15(25 calculist) Target : Enemy (gained +50 statpoints) Weakness : +50 damage from giants (gained +50 statpoints) Moves : (+50 statpoints gained for using 1+) (Above just +600 above 250 basic, 850 + / 150 \ = constructed for 1050 statpoints) Ecticon Combat Tank
Hitpoints : 100, Armor : 25, Speed : 75,(200 calculist) Damage : 10 (10x5 = 50), Cannon 5, Range : 30,(45 calculist) stealth : 1, sensor : 1, Travel by Tracer : 3,(5 calculist) Weakness : RPG + 50 added to damage taken and gained statpoints, (gained +50 boost statpoints)Moves : (+50 boost statpoints gained for using 1+) (Basic total of 250 / +100 \ = constructed for 250 statpoints -100 construction requirement = construct for 150 statpoints instead but however, the cost is reduced by -50 because of it being a basic unit which a calculist of = 100 building requirement) //Destroyed in a draw vs default tank in 4 shots
Ecticon Medium Combat Tank
Hitpoints : 80 (80x70 = 5,600) , Extent : 70, Armor : 25, Speed : 15 (90 calculist) Explosive damage : 20 (15x20 = 300)(+50 boost statpoints for specified damage), Cannon : 15, (35 calculist) Range : 25 (10x25 = 250), Howitzer : 10,(35 calculist) Sensor : 12 (10x12 = 120), Scanner : 10 Travel by Tracers : 13,(35 calculist) Target : Targeted only, (meaning it's semi manually)(gained boost +50 statpoints) Weakness : 100 damage from RPG/Anti Tank, (gained boost +50 statpoints) Moves : (+50 boost statpoints gained for using 1+) (Basic total of 250 / +150 \ = constructed for 250 statpoints -100 construction requirement = construct for 150 instead but however, the cost is reduced by -50 because of it being a basic unit which a calculist of = 100 building requirement)
Ecticon Anti Tank Scientist Specialist
Hitpoints : 1, Speed : 33, Travel by feet : 9, Stealth, 15(15x15=225), Cloak 15, (43+30=73 calculist) Dodge : 6, Hitchance : 15, Combo : 4,(25 calculist) Pierce damage : 100 (100x100x10 = 100,000)(+50 boost statpoints for specified damage), Barrel : 100, (200 calculist) Anti Tank/Armored : 10, Range : 17(10x17=170), Trigger : 10,(37 calculist) Thermal Sensory : 10 (15x10=150), Scanner :15,(25 calculist) Sabotage Armor : 25, Sabotage Plate : 25, Sabotage Health : 25, Sabotage Extent : 25 Weakness : Burial damage +50, (gained boost +50 statpoints) Target : Visual contact, (gain boost +50 statpoints)Moves : (+50 boost statpoints gained for using 1+) (Basic total of 250+200= 450 statpoints with a cost of 72 Ecticon double dollars currency) (A term of exchange for 72 Ecticon dollars which has a 102x72='7344' value in statpoints which is in higher cost/demand than that of the requirement in total construct/exchange statpoints), (+300 success for full calculist) (Destroys a tanks with their armor piercing rounds in 6 shots while through thermal scans can detect a stealth enemy.) "can be hired by anyone"
The new double dollar bill with Dr.Kran on it, (craftable Ecticon double dollar)
Hitpoints : 100, Exchangeable Currency/Payment : 2, Target : Exchangeable/Currency for 2/equivalent double dollars(102 calculist) Weakness : Fire 100, (gained +50 statpoints) Target : Exchangeable/Currency for, (gained +50 statpoints)Insurance : 1 day, (100x29= 2900 statpoints in total cost) (daily restored after destroyed/used guaranteed to retailers only) Uses : 1 (gain +100 boost statpoints), Stacked moves by wielder : (+50 statpoints gained for using 1+) (Basic total of 2802 + / 200 \ = 3002 statpoints, exchangeable for 2/equivalent double)
Gordon Dark Shnider 10 grand double dollar (craftable Ecticon double dollar)
Hitpoints : 100, Exchangeable Currency/Payment : 20,000, Weakness : Fire 100, (gained +50 statpoints) (20,100 calculist) Target : Exchangeable/Currency for 20,000 double dollars. (gained +50 statpoints) Uses : 1 (gained +100 statpoints), Stacked moves by wielder : (+50 statpoints gained for using 1+) Insurance : 1 day, (100x29= 2900 statpoints in total cost) (daily restored after destroyed/used guaranteed to retailers only) (Above total average 22,800 + / 200 \ = retail for 23,000 statpoints, exchangeable for 20,000/equivalent double)
Plaguestrike 50$ double dollar bill (craftable Ecticon double dollar) Retailed with expert skills with professional appearance. Hitpoints : 100, Payment Currency : 100, Weakness : Fire 100, (gained +50 statpoints)(199 calculist) Target : Exchangeable/Currency for 100/less double dollars. (gained +50 statpoints) Insurance : 1 day, (100x29= 2900 statpoints in total cost) (daily restored after destroyed/used guaranteed to retailers only)
Uses : 1 (gained +100 statpoints), Stacked moves by wielder : (+50 statpoints gained for using 1+)
(Basic total with 2900 + / 200 \ = retail for 3100 statpoints, exchangeable for 100/equivalent double)
Tomeka Tando 30$ double dollar (craftable Ecticon double dollar)
Retailers are fasinated by it's standered issue for serious dollar makers. Hitpoints : 100, Payment Currency : 60, Weakness : Fire, (gained +50 statpoints) (160 calculist)Target : manually exchange/spending for 60/less double dollars (gained +50 statpoints) Insurance : 1 day, (100x29= 2900 statpoints in total cost) (daily restored after destroyed/used guaranteed to retailers only) Uses : 1 (gained +100 statpoints), Stacked moves by wielder : (+50 statpoints gained for using 1+) (Basic total of 2860 + / 200 \ = 3060 statpoints, exchangeable for 2/equivalent double)
Mr.Bison 50 wealth double dollar bill (This Ecticon dollar bill is worth 100 wealth)
Mr.Bison's dollar bill is worth a total of 50w double dollars which is actually worth 100 wealth entirely because of it's currency terms. The total value is 100,000 dollars. Hitpoints : 100, Payment Currency: 100,000, (100,100 calculist) Weakness : Fire 100, (gained +50 statpoints) Target : manually exchange/spending for 100,000/less double dollars (gained +50 statpoints) Insurance : 1 day, (100x29= 2900 statpoints in total cost) (daily restored after destroyed/used guaranteed to retailers only) Uses : 1 (gained +100 statpoints), Stacked moves by wielder : (+50 statpoints gained for using 1+) (Above total average 102,800 + / 200 \ = retail for 103,000 statpoints, exchangeable for 100,000/equivalent double)
Tolly Crooks 10 double dollar bill (Worth 20 dollars in total)
A retailer's value that's beyond comparison from Ecticon which displays a very ingenious and clever design with it's high quality view of our Drealord Tolly Crooks, an excellent collector's value, a total value of 20$. (Now with their own individual scent) Hitpoints : 100, Payment Currency : 20, (130 calculist) Weakness : Fire, (gained +50 statpoints)Target : manually exchange/spending for 20/less double dollars (gained +50 statpoints) Insurance : 1 day, (100x29= 2900 statpoints in total cost) (daily restored after destroyed/used guaranteed to retailers only) Uses : 1 (gained +100 statpoints), Stacked moves by wielder : (+50 statpoints gained for using 1+) (Basic total of 2820 + / 200 \ = 3020 statpoints, exchangeable for 2/equivalent double)
Weapons/Utilities
Ecticon Chem chamber flamethrower Item reverse protection : -50% stats lost Category Chemflame Weapon : A chemical weapon that fires with multi-combustion chambered barrels and equipped with a fuel tank that contains a gasoline that lasts for months/days and applied water only makes the fire worse because of it's chemical qualities and gets twice as hazardous with each shot with it's harmful chemical toxins that don't burn but has a powerful corrosive effect that can tear through materials without the required forged in antioxidants and also with a poison that can kill anyone that's close it or gets touched by it far quicker than being poisoned and spreads quicker than ordinary fire because of it's own original chemistry fields in flammable elements while infusing it's own chemistry with any chemical elements of other chemicals, living and any material encountered turning targets into a moldable mass that's chemical based and very toxic.
Antichem antioxidant 9.2/ninehaxel chemfield solution 7 Health : 100 Weakness : Physical Damage +25 Category Special Resource : This chemical when ingested or forged into materials are unaffected and gives immunity to the chem-chamber flamethrower's chem fire fluids liquid based chem fires.
Science/Inventions
Chemflame fields : Deadly toxins spreads faster for every applied/engulfed chemfield fire of the Ecticon Chem chamber flamethrower chamber fluids plus it's amplified by it's own fire which means it could take possibly from months to years to fade from burning without affecting anything in a incinerating way. Because of the chem field's elements it causes all that encounters it to be deformed into moldable unusable waste of toxic mass which affects both materials and living organisms without the protection of Antichem Antioxidant 9.2/ninehaxel chemfield solution 7 and it's more recent versions which means nothing is unaffected by it except for those that has ingested/forged into their materials and to themselves to protect them from harmful toxins which. The Chemflame fields are also amplified by liquid and infuses with any chemical making it even deadlier to anything that doesn't have the solution antichem.
For some of Dr.Kran units he materializes with knowledge of the arcane and different sciences them from prisms. Prisms don't change even when impact or attempted alterations accrues. This special term doesn't count as a stat of extent but that of a scientific value which requires a specific use of scratchings which found inside out of a transparent material. This allows the crystal to send out it's materialization capabilities if certain mathematical terms are met, which Dr.Kran knows and calculation is his number one factor of active ideals. There are no requirements for this term in physical and magical metaphors. He can through prism science original materials or elements from a prism can be encoded to be an equivalent with values that are unknown and both physical and magical. This science has reach to matters that do not exist which are prism based matter and magic of math which is the only way to obtain the requirements needed to carry out impossible terms which are met with the one that's aware of it's exact and even scales and values.
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Post by Dr.Kran on Dec 31, 2017 12:47:08 GMT
Dr.Kran was idle for a short time being and as time goes history stays shrouded in the past. In declaration, he can travel through teleportation faster than he does on foot and as history unshrouds it further indicates his... (continuing)
Dr.Kran (Shrouded History) a 'scientist' that increases +50 construction success.
Constructing : 200, Damage : 50(50x50=2500), Power : 50, Combo : 0/1 = (gained +50 boost statpoints) Hitpoints : 50 (60x50=3000), Extent : 60, Protection : 300 (300x300=90,000), Plate : 300 Travel Foot : 30/250, Travel Teleport : 250, speed : 250 (250x6000=1,500,000), Ferocity : 6000 Stealth : 175 (25x50=1250), Cloak : 50, Faction : Ecticon = Status : Ruler of Ecticon Sensor : 1000 (1000x1000=1,000,000/1M, Scanner : 1000 Weakness : His weakness is space/elevators and suffers from +50 claustrophobia (gained +50 boost statpoints) Target : Visual (gained +50 boost statpoints) Sense : Visual (gained +50 boost statpoints) Moves : + (standard hero/main moves) (7 from unshrouded = total of 10 moves) Luck : 17, Luck success : 4613 //The developer of Ecticon and inventor, Dr.Kran's is a deadly ruler with effective plans. //He has a materializer on his utility belt. (950+150 bonus=1100+15860 statpoint used)
Unshroud History I 7 unshroudments of history has accrued and the results are that the existing qualities that were unknown are now known in the result as a value of a total = 15 then 30 then 15625 statpoints. Move I unshrouds with 15 travel while idle he achieved 15 statpoints Increases speed : 15 Move II unshrouds with 15 travel x 15 speed while idle he achieved = 225 statpoints Speed 15+110=125, Travel 15+110=15, +5 luck success Move III unshrouds with 125 travel x 125 speed while idle he achieved = 15625 statpoints 125+125=250 speed and travel for powerful jumps +250 Travel Teleport = 500 total Unshrouded natural Luck +17 and +4608 luck success = 4625 statpoints total Unshrouded at + 7 moves worth 350 statpoints, 150 stealth = 500 total Sensor : 1000, Scanner : 1000, Cloak : 1000, Jammer 1000 = 4000 +1000+4625=9625 Ferocity : 6000 + 9625 = 15625
He can teleport faster than he can walk on foot.
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Post by Ecticon on Jan 2, 2018 13:11:02 GMT
Shrouded Units For now.
Gordon Dark Shnider (shrouded in original dimension) A former Harkonnen high ranked commanding leader that shares with Ecticon his commander rikes and his conquering strategies along with battle formation and new units.
He leads the from his own deadlier version of the assault tank, the Demonstrator I which has tri cannon that could demolish enemy territory.
Assault Tank (shrouded construction option of Gordon Dark Shnider's rikes) The assault tank is a very fast tank with heavy armor and armed with an assault cannon. Which means it takes 8 cannon shells to be destroyed instead of 4 hits to making this tank a good front arms tank
Assault Tank II (shrouded construction option of Gordon Dark Shnider's rikes) The medium assault tank fires x4 light seeker rockets per shot and can attacks aircrafts also.(edited)
Demolisher Tank (shrouded construction option of Gordon Dark Shnider's rikes) There are always a large siege weapon to destroy structures that he calls the demolisher tank, a nuclear firepowered tank with heavy armor and it's titanic size takes atleast 100,000 cannon shells or bombs to destroy it and is unharmed by light weapons.
This assault tanks are piloted by captains or commanders. Captain/Commanders (optional) (shrouded construction option of Gordon Dark Shnider's rikes) The captains known as the field commanders supports and improves the battle results.
Elite field rikers/sargeants (shrouded construction option of Gordon Dark Shnider's rikes) Their elite takes the orders and proceeds to their commands if the field commanders died as second in command.
As the his forces advances so does his technology support, the leading commander tank the demonstrator is armed with a high powered nuclear flak shell that destroys any air forces and from very far distances beyond reach can annihilate an enemy base destroying all of their work, and explodes as soon as it's in near contact.
Jammer Assault Vehicle (shrouded construction option of Gordon Dark Shnider's rikes) The new jammer assault vehicle has a special code incase it were scanned, and if scanned the code scanned will nuetralize anything that reveals it's location through non-thermal or non-movement scanners.
Gauss Assault Tank (shrouded construction option of Gordon Dark Shnider's rikes) The new gauss assault tank is a very fast medium armored tank that fires a powerful heavy penatration round that does critical damage to an enemy destroying tanks in one hit. (Shell is worth atleast 8 in cannon shell and treating heavy armor as ordinary tank armor) Domeskull (shrouded construction option of Gordon Dark Shnider's rikes) A giant mech with an armored dome that's armed with buzzsaw, tricannons.
Nation Defier/Capital Destroyer A giant mech with an armored dome that's armed with buzzsaw, tricannons.
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