Great Western Forest
Dec 27, 2016 21:25:09 GMT
Post by Michael Decatur on Dec 27, 2016 21:25:09 GMT
NAME: The Great Western Forest
KINGDOM AT A GLANCE: Largely unpopulated, most of the residents of the Great Western Wood are either located in a handful of small towns and villages or in isolated log cabins. Most of the dangers to these people come from the wildlife, as opposed to the bandits that frequent the more heavily populated areas to the east.
SIZE AND LOCATION: Located between the western mountains and the west ocean, this thick swath of forest stretches from Mystmarsh at the Northwest corner of the continent to the Southwest corner of the continent. The territory is separated from the Darkwood and the Artarran Necropolis by the western mountain ranges (which form the eastern edges of the Great Western Forest), and envelops the coastal city of Nhinemarq and town of Groveswind.
From the midlands of the Great Western Forest all the way to the continental territory of Mystmarsh, the land is covered in huge groves of massive Redwood giants from the peaks of the western mountain range clear to the ocean cliffs in some places. Further south, these giants shrink in size as the climate warms, eventually giving way to a mixed deciduous forest of Oak and Maple trees with a mixture of Ceder that dominates the land closest to and upon the mid-continental and southern reaches of the Western Mountains. The Oak and Maple trees of the western forest give way to large groves of Teak towards the southern-most expanse, making Nihnemarq one of the best places to acquire Teak in Ardell.
Though dense throughout much of this territory, large swaths of rolling hills, grasslands, and undergrowth dominate certain areas of the western forest, with the town of Groveswind (Haven) being built upon one of the larger examples of open space along the western coast.
WEALTH: Sparsely populated, those who live within the Great Western Forest are not often wealthy folk, though some lumberyards and trapper's guilds make a good living in this area. Those seeking healthy game and strong lumber could find no better home than in the Great Western Forest, though wolves and bear and stranger things make the oldest groves dangerous to venture near.
STABILITY: High.
DANGER TO TRAVELERS: Low.
FORM OF GOVERNMENT: Largely unruled, the Great Western Forest is a free place dotted by widely isolated towns and villages whose chief concern is weather and wildlife and the occasional summer fire. (With the exception of places like Nhinemarq and Mistmarsh.)
FREEDOM AND OPPRESSION: Freedom for days.
COMMON SPECIES: Broadly speaking, the total population of the western forest is only 30% human, though some estimates are far less. Of this, roughly 98% of all humans living within the western forest are located in the towns and villages that have been established here and there. Outside of those settlements, goblins and wood elves make up a further 50% of the total population with an estimated 20% made up of assorted other species.
MILITARY FOCUS: By and large, individual Huntsmen and Lumberjacks are the closest thing to a fighting force to be found within the great western forest, though many human and non-human settlements have some form of militia or another that can be called upon in an emergency.
TECHNOLOGY: Bronze Age to Midieval, with some of the larger settlements nearing Early Renaissance levels.
PLAYER CONTROLLED: Nope.
KINGDOM AT A GLANCE: Largely unpopulated, most of the residents of the Great Western Wood are either located in a handful of small towns and villages or in isolated log cabins. Most of the dangers to these people come from the wildlife, as opposed to the bandits that frequent the more heavily populated areas to the east.
SIZE AND LOCATION: Located between the western mountains and the west ocean, this thick swath of forest stretches from Mystmarsh at the Northwest corner of the continent to the Southwest corner of the continent. The territory is separated from the Darkwood and the Artarran Necropolis by the western mountain ranges (which form the eastern edges of the Great Western Forest), and envelops the coastal city of Nhinemarq and town of Groveswind.
From the midlands of the Great Western Forest all the way to the continental territory of Mystmarsh, the land is covered in huge groves of massive Redwood giants from the peaks of the western mountain range clear to the ocean cliffs in some places. Further south, these giants shrink in size as the climate warms, eventually giving way to a mixed deciduous forest of Oak and Maple trees with a mixture of Ceder that dominates the land closest to and upon the mid-continental and southern reaches of the Western Mountains. The Oak and Maple trees of the western forest give way to large groves of Teak towards the southern-most expanse, making Nihnemarq one of the best places to acquire Teak in Ardell.
Though dense throughout much of this territory, large swaths of rolling hills, grasslands, and undergrowth dominate certain areas of the western forest, with the town of Groveswind (Haven) being built upon one of the larger examples of open space along the western coast.
WEALTH: Sparsely populated, those who live within the Great Western Forest are not often wealthy folk, though some lumberyards and trapper's guilds make a good living in this area. Those seeking healthy game and strong lumber could find no better home than in the Great Western Forest, though wolves and bear and stranger things make the oldest groves dangerous to venture near.
STABILITY: High.
DANGER TO TRAVELERS: Low.
FORM OF GOVERNMENT: Largely unruled, the Great Western Forest is a free place dotted by widely isolated towns and villages whose chief concern is weather and wildlife and the occasional summer fire. (With the exception of places like Nhinemarq and Mistmarsh.)
FREEDOM AND OPPRESSION: Freedom for days.
COMMON SPECIES: Broadly speaking, the total population of the western forest is only 30% human, though some estimates are far less. Of this, roughly 98% of all humans living within the western forest are located in the towns and villages that have been established here and there. Outside of those settlements, goblins and wood elves make up a further 50% of the total population with an estimated 20% made up of assorted other species.
MILITARY FOCUS: By and large, individual Huntsmen and Lumberjacks are the closest thing to a fighting force to be found within the great western forest, though many human and non-human settlements have some form of militia or another that can be called upon in an emergency.
TECHNOLOGY: Bronze Age to Midieval, with some of the larger settlements nearing Early Renaissance levels.
PLAYER CONTROLLED: Nope.