Swamp Village of Darkwood(WIP)
Jan 24, 2017 11:55:36 GMT
Post by Maelon on Jan 24, 2017 11:55:36 GMT
NAME: Swamp Village of Darkwood
KINGDOM AT A GLANCE: A swamp village native to the Kels, referred to as "Swamp Monsters" due to how they look, however those who aren't taken by biased opinion of how they look know the Kels worship a figure known as "Kel'cur" A green man who is said to be the founder of the species, because of Kel'cur the Kel used to promote relations with humans and other races, but treated negatively in the past by other races, and are reluctant to open any form of communication with other races.
SIZE AND LOCATION: Small-Medium, they live in the swampy areas of Darkwood.
WEALTH: Medium, Kel's traditionally hunt for animals in Darkwood, selling their skins and meat to the occasional merchant who ventures around Darkwood, anything they don't sell is to eat or craft necessities.
STABILITY: Low-Medium, a majority of the Kels want to just stay in the village, meanwhile a minority want the Kels to move out of Darkwood and advance themselves in a new lifestyle to improve the entire species as a whole. However due to Kels having a terrible past with humans because of how the Kels look, they're afraid to go anywhere outside Darkwood.
DANGER TO TRAVELERS: Low-Medium, the Kel are reluctant to let anyone into Darkwood but they aren't unreasonable. If an unarmed man comes to the town, the guards believe they could handle such a man if he were to go crazy. However, if a group of men with iron swords and armor were to try and enter, the guard would refuse access believing they would be up to no good. The Kel usually give a fair warning but if they persist, the Kel will attack.
FORM OF GOVERNMENT: Elder and Priests, the priests share the wisdom of the Swamp Man among the village but a majority of the power goes to the Elder, only someone who is very experienced in the ways of Kel'cur and proven themselves to be in the best interest of the Kels would have this position.
FREEDOM AND OPPRESSION: Most Kel's are free to do what they want in the village really. The only thing restricting them is to leave Darkwood or do anything that would defile the ways of Kel'cur, Most of this freedom is cut off if the Elder believes a Kel should follow a certain path, in which they have to do.
COMMON SPECIES: Mainly Kel, but there are a few exceptions of other races visiting the Swamp Village, the Kel as mentioned above are reluctant to let anyone else enter their village but they aren't unreasonable.
MILITARY FOCUS: Mainly wooden weapons by the warriors, but when the occassional merchant comes the Kel try to buy anything metallic if given the chance, such as iron weapons, steel armor etc. They know they aren't technologically good compared to other races. Elders and Priests are said to wield Nature Magic, manipulating the nature around you to battle foes who would mean harm to the environment.
TECHNOLOGY: (Stone Age? Bronze Age? Medieval? Early Renaissance? Medieval is the average and Early Renaissance is the maximum. Note that even the most advanced nations would not have access to any but the very crudest cannons.)
PLAYER CONTROLLED: Yes and No. I don't plan for Maelon to stick around 24/7 to dictate how this village should go, he will leave at times and if players want to visit this village for a form of roleplay, that's fine. I plan for this Village to be a place of development for Maelon later on.
GODS AND RELIGION: They believe in the figure known as "Kel'cur", or known to outsiders just simply as the "Swamp-Man" where it was said nature itself produced Kel'cur to spread wisdom of nature, but his words were considered blasphemy by the other races and was treated very poorly. However he was helped by a human woman who loved nature, and loved Kel'cur for the person he was, they fell in love and other people saw Kel'cur for how respectful and wise he was, Kel'cur returned to the swamps with his beloved but with other humans following, to learn more about nature. A community was built around the swamps thanks to Kel'cur and it is believed the Kels are the descendants of this community. Kel'cur eventually died of age and he was buried for Nature to absorb him, with this ideology the Kel's believe that Kel'cur is watching them always, that he is apart of the environment they live in and he's not truly dead.
Many people consider this religion ridiculous because of how the Kel's are said to respect nature, and yet they kill wildlife for survival.
Many of the Kels are light grey but a few are born with different skin colors, in truth this is just gene mutation but the Kels see different skin colors in a religious way, having red skin means a Kel is going to bring disaster around him/her, and would normally be exiled right at birth. Any Kel with purple skin would be a symbol of hope for the Kel, a purple Kel who left Darkwood became a renowned general, a general of honor and respect. Because of him the Kels were seen as a respectable species, but this was a long time ago. This opinion changed quickly over the generations. The other skin color is green, a green Kel is usually treated like royalty by his species, since Kel'cur was a green man, It's believed these Kel are chosen by Kel'cur for great things.
FOOD: Meat, leaves, can eat mostly anything that is grown plant-wise
NOTABLE ARTS: Simply known for it's complex religion.
RELATIONSHIPS: They promote nearly every romantic friendship, they especially don't mind Kels being dedicated to humans because of their figure Kel'cur being devoted to one. However, any other races might be frowned upon by the Kel depending on their reputation and how they look. If it's a race that are close to humans like an Elf, that's fine in the Kel's eyes. But anything off like Vampires, Reptilian, Centaur etc isn't looked favorably upon.
EDUCATION: They don't teach about the outside world in the village, only their religion and only to teach on a need-to-know basis, if you're meant to be a hunter you'll know everything about being a hunter, if you're meant to be a priest you'll know everything about being a priest. Other then that they don't really teach general things such as general skills in everyday life.
DAILY WEAPONS: At least 30%-40% of the Kels are actual hunters, so it shouldn't be too surprising to see a Kel with a wooden or iron weapon around every corner or to see a group of Kels and only one having a weapon.