Darrik Eckhardt
Feb 14, 2017 8:32:17 GMT
Post by Darrik Eckhardt on Feb 14, 2017 8:32:17 GMT
NAME: Darrik Eckhardt
GENDER: Male
AGE: 28
SIZE: Medium (6'1" / 200 Pounds) | Large (Transformed)
SPECIES: Human | Lycanthrope
PROFESSION: Wandering Knight
WEALTH
Very little. Darrik finds that he can really only keep up with a handful of things from month to month given his condition and prefers to travel light besides carrying money. Too many possessions just means he is more likely to lose things during the Night of the Full Moon.
COMBAT ROLE
Knight: Darrik is for the most part just a human warrior, using a Two-Handed Great Sword as his primary weapon, but he also wears a Hand-and-a-Half Sword on his hip. He makes use of a Lever Action Repeating Crossbow of masterful dwarven design as his primary ranged weapon and is proficient with throwing daggers and knives in close quarters. Darrik is a mildly skilled Eldritch Knight, making use of Metal Magic to create short term barriers and shields to defend himself, enchanting his blades with lightning, ice, of divine auras for short terms, or empowering his weapons to damage and rend his opponents weaponry and armory. Darrik for the most part, relies on his skill with a blade supplemented by the magic of his Code in combat, though his lycanthropy does provide him some advantages over baseline humans.
Werewolf: Berserker. Rage. Nothing stops the uncontrollable beast on its hunt as it slashes, bites, kicks, slams, and powers its way through its opposition. In wolf form, Darrik is highly resistant to pain and injury, regenerating from most wounds before people's eyes. This only makes his ferocious form harder to deal with as he is able to climb castle walls, survive long falls, and is superhumanly strong to the point that dungeon steel bars have been unable to contain him.
CHARACTERISTICS
The Wolf: Darrik is a man suffering from an advanced form of Pure-Blood Lycanthropy which causes him to transform on the Night of the Full Moon and become a terrifying monstrous werewolf. He cannot control his actions while in his transformed state and cannot control when he transforms. Being indoors or it being overcast have no effect on his condition, he will still transform. Certain spells that cause moonlight can also trigger this transformation, though not always. When he awakes the following morning, he is always bloody from someone or something with only vague recollection of some events that occurred.
The Curse: Despite being a curse, it is relatively advantageous. Darrik is very hard to keep dead as his advanced Lycanthropy will cause him to return from the grave if he is not slain properly. He will be effectively dead until the next full moon, at which point he will transform and rise to plague the country side for a night of horror before reverting to his human form in the morning. Killing him for good probably involves beheading, silver, and two graves. One for his body, one for his head. Because of his curse he is relatively immune to necromantic magic and other mutating magics, as well as vampirism however he also cannot learn such magic. Luckily, his curse is also very difficult to contract, likely requiring drinking his wolf-form's blood.
Broken Man: Darrik is just a man, with relatively good intentions at the beginning of his life. It wasn't until he first transformed that he realized what he was though he cannot remember how he contracted the curse or disease. Having woken up in a field once a month for his entire adult life with blood on him, knowing he has slain untold numbers of innocent people weigh heavy on his mind causing him to suffer from depression. Solidarity has brought little comfort other than at least he doesn't know his victims.
Heightened Senses: Even in his normal form his hearing and sense of smell are above average, allowing him to recognize and track people much like a wolf is able to. In addition he is able to run slightly faster and stronger than a normal man of his size and build. Dog whistles cause him to wince in pain while in his human form and strong odors can visibly disturb him.
Regenerative: His Lycanthropy causes him to heal much faster than normal. In his human form, what might take a person several days or weeks to heal from, he can recover with a good night's sleep. He has more endurance, able to continue fighting at peak capacity longer, able to go further without sleep or rest, and able to sustain more gruesome injuries without slowing. In his wolf form he is able to heal from wounds before witnesses eyes.
Silver Bane: Silver, even in his human form, causes him duress and discomfort like an itch he just can't reach or an annoying stabbing pain like a needle just barely jabbing him. In his wolf form it literally burns him on touch and is one of the few things he will not regenerate from quickly.
MOTIVATIONS
Darrik has been motivated several times in his life. As a child he dreamed of growing up and become a Knight, going from tournament to tournament, bringing justice where he roamed and following the codes of chivalry. His family's holdings permitted him some level of nobility, and being the first born provided him with great prospects.
His first transformation robbed him of most of those prospects, as his mother, younger brother and sister were never found. His father became secluded and seemingly knew of Darrik's condition, pouring himself into old texts and ancient secrets, but the man never spoke directly to Darrik again until the old man died on a hunting trip.
As a Knight, Darrik seeks to maintain some of his personal honor by continuing the goodwork he had always dreamed of doing, upholding his Code as best he can during his travels and adventurers. He has sought cures and answers, attempted suicide, quested for ways to end his curse but has thus far been unsuccessful.
MAGIC
Metal Magic: Darrik has very limited control over Metal Magic, allowing him to enchant his blade with Ice, Lightning, or Divinity for a handful of seconds at a time with the blade being surrounded by a slight aura of the respective element, create short term barriers which can blunt or take the brunt of physical, magical, and ethereal strikes directed at him, re-knit and reinforce his armor and repair his weapons so that they are eternally sharp and resilient. He can summon a translucent magical shield for a short period of time, normally only long enough to block a single attack, spell, or volley. Given enough concentration he can shape new armor and weapons from metal bars or ores without the need for a forge though it equally as exhausting as smithing it would be.
He is also able to enchant his weapons, strikes, and armor for significant lengths of time so that prolonged contact with them will cause lesser or poor quality metals from weapons and armor to visibly heat and eventually melt. This can also effect masterworks and high grade materials but it takes exponentially longer. He is unable to use these powers while transformed in any noticeable way.
APPEARANCE
In his human form, Darrik could be considered quite handsome by human standards, though a bit disheveled. The man is tall and lean with noticeable muscle definition, though not overly bulky. He has short dark brown hair and often wears a short beard, relatively unkempt with five o'clock shadow on his face from lack of proper shaving. Darrik has cold, icy blue eyes said to appear hollow when observed closely and carefully.
In his Werewolf form Darrik is a hulking lupine monstrosity, taller than the average bear with long fangs and sharp claws. His cold blue eyes are replaced by glowing pale blue orbs lacking irises or pupils. His fur is grey and matted, grizzled around his chest, and his body is covered in thick cords of sinew and bulging muscle groups. His snapping jaws are filled with long canines and his forearms have spurs of bony outcrops that bear the marks of blades broken upon them. Few scars cover him, but a small number of silver weapons have left a few marks on his body.
FAMILY CREST
The Crest of the House of Eckhardt is a Black shield bearing a Red chevron to represent the family's long Martial Service and Loyalty to the Emperors of Mapheri and the protection the empire provided they fought to uphold on a regular basis. Upon it rests a Griffin for the bravery and vigilance the House provided during the Age of the Empire. This sigil is worn on a crest on Darrik's chest, embroidered into his armor.
HISTORY
The proud Knight lead some of the remnants of those loyalists to Therien to recuperate, however he would never take the field of battle again. The Steward took control of the remaining troops to secure his power base there, and retired many of the old, wounded, and run-down Royal Knights. In payment for his years of decorated service and the centuries of service his family provided the Old Empire, the Steward of Therien granted Ser Berethon a lordship and lands near the Summer Palace, rumored to be in exchange for the Scepter and Crown of the Emperor.
Darrik Eckhardt, first son of Lord Berethon Eckhardt, was raised in Therien for his childhood. He was well educated, well trained, and given a proper upbringing. Even more so, he was a handsome teenager and already a seasoned eldritch warrior, he was basically given his choice of potential brides to married off to. His father selected one of the Steward's Daughters, to no one's surprise and the arrangements were made for him to be wed to the pretty noble girl some months after his twentieth birthday.
On the night of his twentieth birthday after some light drinking and merry-making Darrik wandered from the bar towards his family manor on the southern edge of the river, his path illuminated by the pale moon light. A howl in the distance echoed across the land and Darrik felt his stomach lurch, his heart began to race and his skin felt like a thousand tiny needles were puncturing him. The young knight collapsed with a gasp.
In the morning he awoke in the forest, his face and fingers sticky with partially dried blood and grime. He washed himself in the river before crossing it to his home that he found ransacked. Ten guards slain, and several others missing, most of the family guard was reported as off in the woods hunting the monster that had attacked along with the house guards of several other families the beast had went after.
Lord Berethon only glared at his son from afar, never approaching or responding to his son when spoken to. Many believe it was the shock of the loss of his wife and two children that drove the man to silence, but something seemed off. Lord Berethon knew what had attacked his home, knew who.
For a week the men hunted the woods and found nothing, not even a trace for them to follow. The searches and hunts were called off, several of the other nobles placed a bounty on the creature to attract hunters, but Lord Berethon only sat in his chair in silence, barely even muttering to the servants. When the Night of the Full Moon arrived once more, Darrik fell asleep early, still in despair from not having found his siblings or mother or any trace of them.
In the morning he awoke outside Pakellan with nothing but tatters on and blood smeared across his face and his hands. In horror, the young man traveled home to his Father's Manor to sit in the floor before his father. He begged his father to tell him what was happening to him, but the old man only gave him the key to the dungeon in silence and returned to reading his books filled with ancient knowledge and dark magics few could understand.
A Month passed and this time Darrik locked himself in the strongest cell, but still he he awoke many miles from his home covered in blood, rumors of a wolf tearing into the Steward's gardens and shredding his oldest daughter among many other victims heard from every villager. His marriage still waiting on the other daughter, Lord Berethon quietly annulled the arrangement, claiming he needed his only remaining son to tend to the house a while longer.
A year passed with each Night of the Full Moon going the same, Darrik waking somewhere far away and having to make his way back to his manor. During this time he discovered what he was, what he had become. Darrik learned how his hopes and dreams of being a Knight vanished, that his evil would forever taint the memories of the people and the innocent blood he spilled would seep into the ground to the roots. That no matter how much good he did, he could never undo the evils he caused against his will.
On the night of the Thirteenth full moon his father decided to take a hunting trip with himself and his squire, leaving his son to go through the old books alone. Only one, with a passing mention remarked of the Order of the Sickle Moon, but gave no elaboration or details about it, only that there was an Order by that name at one time, and that the book held many other, much darker secrets about many other monsters.
Neither Lord Berethon or his squire were ever seen or heard from again after that night, and Darrik awoke that morning knowing what had happened to his last remaining family, the last reason he had stayed in Therien all this time. The man left his son everything, most of which was sold at auction, the old home holding too many memories for the young man to remain in Therien. Knowing what he was and having no idea how he came to be afflicted with lycanthropy, Darrik could no longer remain a part of society. Not truly.
Darrik, last of the House of Eckhardt, a once proud and noble lineage said to have bred heroes for centuries, departed his home never to return.
WEAPONS AND EQUIPMENT
Great Sword
GENDER: Male
AGE: 28
SIZE: Medium (6'1" / 200 Pounds) | Large (Transformed)
SPECIES: Human | Lycanthrope
PROFESSION: Wandering Knight
WEALTH
Very little. Darrik finds that he can really only keep up with a handful of things from month to month given his condition and prefers to travel light besides carrying money. Too many possessions just means he is more likely to lose things during the Night of the Full Moon.
COMBAT ROLE
Knight: Darrik is for the most part just a human warrior, using a Two-Handed Great Sword as his primary weapon, but he also wears a Hand-and-a-Half Sword on his hip. He makes use of a Lever Action Repeating Crossbow of masterful dwarven design as his primary ranged weapon and is proficient with throwing daggers and knives in close quarters. Darrik is a mildly skilled Eldritch Knight, making use of Metal Magic to create short term barriers and shields to defend himself, enchanting his blades with lightning, ice, of divine auras for short terms, or empowering his weapons to damage and rend his opponents weaponry and armory. Darrik for the most part, relies on his skill with a blade supplemented by the magic of his Code in combat, though his lycanthropy does provide him some advantages over baseline humans.
Werewolf: Berserker. Rage. Nothing stops the uncontrollable beast on its hunt as it slashes, bites, kicks, slams, and powers its way through its opposition. In wolf form, Darrik is highly resistant to pain and injury, regenerating from most wounds before people's eyes. This only makes his ferocious form harder to deal with as he is able to climb castle walls, survive long falls, and is superhumanly strong to the point that dungeon steel bars have been unable to contain him.
CHARACTERISTICS
The Wolf: Darrik is a man suffering from an advanced form of Pure-Blood Lycanthropy which causes him to transform on the Night of the Full Moon and become a terrifying monstrous werewolf. He cannot control his actions while in his transformed state and cannot control when he transforms. Being indoors or it being overcast have no effect on his condition, he will still transform. Certain spells that cause moonlight can also trigger this transformation, though not always. When he awakes the following morning, he is always bloody from someone or something with only vague recollection of some events that occurred.
The Curse: Despite being a curse, it is relatively advantageous. Darrik is very hard to keep dead as his advanced Lycanthropy will cause him to return from the grave if he is not slain properly. He will be effectively dead until the next full moon, at which point he will transform and rise to plague the country side for a night of horror before reverting to his human form in the morning. Killing him for good probably involves beheading, silver, and two graves. One for his body, one for his head. Because of his curse he is relatively immune to necromantic magic and other mutating magics, as well as vampirism however he also cannot learn such magic. Luckily, his curse is also very difficult to contract, likely requiring drinking his wolf-form's blood.
Broken Man: Darrik is just a man, with relatively good intentions at the beginning of his life. It wasn't until he first transformed that he realized what he was though he cannot remember how he contracted the curse or disease. Having woken up in a field once a month for his entire adult life with blood on him, knowing he has slain untold numbers of innocent people weigh heavy on his mind causing him to suffer from depression. Solidarity has brought little comfort other than at least he doesn't know his victims.
Heightened Senses: Even in his normal form his hearing and sense of smell are above average, allowing him to recognize and track people much like a wolf is able to. In addition he is able to run slightly faster and stronger than a normal man of his size and build. Dog whistles cause him to wince in pain while in his human form and strong odors can visibly disturb him.
Regenerative: His Lycanthropy causes him to heal much faster than normal. In his human form, what might take a person several days or weeks to heal from, he can recover with a good night's sleep. He has more endurance, able to continue fighting at peak capacity longer, able to go further without sleep or rest, and able to sustain more gruesome injuries without slowing. In his wolf form he is able to heal from wounds before witnesses eyes.
Silver Bane: Silver, even in his human form, causes him duress and discomfort like an itch he just can't reach or an annoying stabbing pain like a needle just barely jabbing him. In his wolf form it literally burns him on touch and is one of the few things he will not regenerate from quickly.
Darrik has been motivated several times in his life. As a child he dreamed of growing up and become a Knight, going from tournament to tournament, bringing justice where he roamed and following the codes of chivalry. His family's holdings permitted him some level of nobility, and being the first born provided him with great prospects.
His first transformation robbed him of most of those prospects, as his mother, younger brother and sister were never found. His father became secluded and seemingly knew of Darrik's condition, pouring himself into old texts and ancient secrets, but the man never spoke directly to Darrik again until the old man died on a hunting trip.
As a Knight, Darrik seeks to maintain some of his personal honor by continuing the goodwork he had always dreamed of doing, upholding his Code as best he can during his travels and adventurers. He has sought cures and answers, attempted suicide, quested for ways to end his curse but has thus far been unsuccessful.
MAGIC
Metal Magic: Darrik has very limited control over Metal Magic, allowing him to enchant his blade with Ice, Lightning, or Divinity for a handful of seconds at a time with the blade being surrounded by a slight aura of the respective element, create short term barriers which can blunt or take the brunt of physical, magical, and ethereal strikes directed at him, re-knit and reinforce his armor and repair his weapons so that they are eternally sharp and resilient. He can summon a translucent magical shield for a short period of time, normally only long enough to block a single attack, spell, or volley. Given enough concentration he can shape new armor and weapons from metal bars or ores without the need for a forge though it equally as exhausting as smithing it would be.
He is also able to enchant his weapons, strikes, and armor for significant lengths of time so that prolonged contact with them will cause lesser or poor quality metals from weapons and armor to visibly heat and eventually melt. This can also effect masterworks and high grade materials but it takes exponentially longer. He is unable to use these powers while transformed in any noticeable way.
APPEARANCE
In his human form, Darrik could be considered quite handsome by human standards, though a bit disheveled. The man is tall and lean with noticeable muscle definition, though not overly bulky. He has short dark brown hair and often wears a short beard, relatively unkempt with five o'clock shadow on his face from lack of proper shaving. Darrik has cold, icy blue eyes said to appear hollow when observed closely and carefully.
In his Werewolf form Darrik is a hulking lupine monstrosity, taller than the average bear with long fangs and sharp claws. His cold blue eyes are replaced by glowing pale blue orbs lacking irises or pupils. His fur is grey and matted, grizzled around his chest, and his body is covered in thick cords of sinew and bulging muscle groups. His snapping jaws are filled with long canines and his forearms have spurs of bony outcrops that bear the marks of blades broken upon them. Few scars cover him, but a small number of silver weapons have left a few marks on his body.
FAMILY CREST
The Crest of the House of Eckhardt is a Black shield bearing a Red chevron to represent the family's long Martial Service and Loyalty to the Emperors of Mapheri and the protection the empire provided they fought to uphold on a regular basis. Upon it rests a Griffin for the bravery and vigilance the House provided during the Age of the Empire. This sigil is worn on a crest on Darrik's chest, embroidered into his armor.
HISTORY
The House of Eckhardt rose to prominence during the Unification of the Mapheri Empire under the first Emperor when the Twin Knights, Rygar and Damar swore to the Emperor and rode under his banner with the Royal Mapheri Knights. Their skill in battle, nobility in combat, and honor in life earned them and their offspring a place alongside the Emperor as his loyal servants as part of the elite cadre of Knights who wore the Emperor's colors in addition to their own.
For the centuries that followed the Eckhardt Knights, consisting of its Sons and Daughters, served as members of the Royal Mapheri Knights. At one point, more than half the Order consisted of members of the House, and several of the Knight-Commanders of the Order have heralded from the House of Eckhardt. Though never granted lordships or large lands, the Knights were considered in some circles to breed heroism and chivalry into their children. The House maintained a homestead near Pakellan in which they trained their children from a young age until they were able to fight and eventually earned Knighthood themselves. The family was renowned for not pulling strings to have their children gain prestige and for frowning upon those that offered them favors in exchange for advancing their offspring, earning them a reputation for honor above some other houses close to the Imperial Family. The House became synonymous with the Empire and its rulers, during times of peace and tranquility, and during times of rebellion and strife, for benevolent leaders and tyrants with iron fists.
As the Empire declined, so too did the House of Eckhardt. The once proud and numerous House began to decline, losing numbers often until only a single member of the prestigious family survived. Ser Berethon, Sword of Sorrow, named thus because of his preference for allowing those sentenced to death to duel him for their freedom. However the Sorrow moniker came not from the chance of mercy, but because he made this offer to all those condemned by the Emperor's Justice at his hands; warrior or farmer, man or woman, old man or child. Not a few mothers and wives have watched their loved ones die ruthlessly by the veteran Knight. By the time the Empire finally started falling apart, Berethon was married to a young noble woman and had three children, Darrik their eldest, Selena their daughter, and Cole their youngest son.
The Sword of Sorrow fought in the last wars as the Empire fell apart, fighting alongside the Royal Colors as one of the last remaining Royal Mapheri Knights. As Pakellan became embroiled in uprisings and rebellions, the Emperor ordered his Knights to restore order in the city which they did their best to accomplish with little success. There were short periods of time in which the fighting ceased, only to return a few months later with new vigor and hatred between the fighters. In the one of the last campaigns, when the last True Emperor died, the Knights attempted to reclaim the Royal Palace and secure one of the Imperial Family to no avail. As word of the Emperor's death spread, the militia and men-at-arms fled, leaving Pakellan to its fate until the army was no match for the ravaging bands and sects that tore the city asunder, with different generals and leaders taking control of small parts of the Royal Army and leading them against each other and the usurpers. Ser Berethon attempted his own charge on the palace as the armies fell into disarray in order to secure the scepter and crown from its vaults with some rumored success though no one can say for certain that the artifacts were recovered by the noble Knight. Other interim rulers and warlords claiming to be the rightful Emperor came to him in search of them, but never returned to Pakellan with them in the twenty years until the last vestiges of the Empire died and became nothing. In the process he was stabbed through the hip which would leave him with a limp and cane for the rest of his life.
Darrik Eckhardt, first son of Lord Berethon Eckhardt, was raised in Therien for his childhood. He was well educated, well trained, and given a proper upbringing. Even more so, he was a handsome teenager and already a seasoned eldritch warrior, he was basically given his choice of potential brides to married off to. His father selected one of the Steward's Daughters, to no one's surprise and the arrangements were made for him to be wed to the pretty noble girl some months after his twentieth birthday.
On the night of his twentieth birthday after some light drinking and merry-making Darrik wandered from the bar towards his family manor on the southern edge of the river, his path illuminated by the pale moon light. A howl in the distance echoed across the land and Darrik felt his stomach lurch, his heart began to race and his skin felt like a thousand tiny needles were puncturing him. The young knight collapsed with a gasp.
In the morning he awoke in the forest, his face and fingers sticky with partially dried blood and grime. He washed himself in the river before crossing it to his home that he found ransacked. Ten guards slain, and several others missing, most of the family guard was reported as off in the woods hunting the monster that had attacked along with the house guards of several other families the beast had went after.
Lord Berethon only glared at his son from afar, never approaching or responding to his son when spoken to. Many believe it was the shock of the loss of his wife and two children that drove the man to silence, but something seemed off. Lord Berethon knew what had attacked his home, knew who.
For a week the men hunted the woods and found nothing, not even a trace for them to follow. The searches and hunts were called off, several of the other nobles placed a bounty on the creature to attract hunters, but Lord Berethon only sat in his chair in silence, barely even muttering to the servants. When the Night of the Full Moon arrived once more, Darrik fell asleep early, still in despair from not having found his siblings or mother or any trace of them.
In the morning he awoke outside Pakellan with nothing but tatters on and blood smeared across his face and his hands. In horror, the young man traveled home to his Father's Manor to sit in the floor before his father. He begged his father to tell him what was happening to him, but the old man only gave him the key to the dungeon in silence and returned to reading his books filled with ancient knowledge and dark magics few could understand.
A Month passed and this time Darrik locked himself in the strongest cell, but still he he awoke many miles from his home covered in blood, rumors of a wolf tearing into the Steward's gardens and shredding his oldest daughter among many other victims heard from every villager. His marriage still waiting on the other daughter, Lord Berethon quietly annulled the arrangement, claiming he needed his only remaining son to tend to the house a while longer.
A year passed with each Night of the Full Moon going the same, Darrik waking somewhere far away and having to make his way back to his manor. During this time he discovered what he was, what he had become. Darrik learned how his hopes and dreams of being a Knight vanished, that his evil would forever taint the memories of the people and the innocent blood he spilled would seep into the ground to the roots. That no matter how much good he did, he could never undo the evils he caused against his will.
On the night of the Thirteenth full moon his father decided to take a hunting trip with himself and his squire, leaving his son to go through the old books alone. Only one, with a passing mention remarked of the Order of the Sickle Moon, but gave no elaboration or details about it, only that there was an Order by that name at one time, and that the book held many other, much darker secrets about many other monsters.
Neither Lord Berethon or his squire were ever seen or heard from again after that night, and Darrik awoke that morning knowing what had happened to his last remaining family, the last reason he had stayed in Therien all this time. The man left his son everything, most of which was sold at auction, the old home holding too many memories for the young man to remain in Therien. Knowing what he was and having no idea how he came to be afflicted with lycanthropy, Darrik could no longer remain a part of society. Not truly.
Darrik, last of the House of Eckhardt, a once proud and noble lineage said to have bred heroes for centuries, departed his home never to return.
WEAPONS AND EQUIPMENT
Great Sword
- As Darrik's primary weapon, he makes use of a castle-forged Steel Type XIIIa two-handed sword with a single long fuller down the blade (About 97cm) and a larger hilt (About 28cm).
- Darrik also wields a matching, smaller Type XIII Hand-and-a-Half sword with similar styled blade, hilt, and guard. Its blade is shorter (About 79cm) as is its hilt (About 21cm) compared to his primary weapon.
- As the Knight's ranged weapon, he uses a Dwarven-crafted Lever Action Crossbow with an eight quarrel revolving magazine. In includes a set of iron sights and ghost ring with adjustments for ranges.
- Darrik's armor is a worn and weathered set of plate mail, consisting of segmented and articulated plates of steel over a leather-and-steel brigandine hauberk. The metal is light-weight dwarven craftsmanship and fitted to the young knight well so as not to weigh or restrict him to much during combat.
- His plate armor consists of a Curiass which covers primarily his upper chest and back and a gorget around his neck; his arms are protected by a pair of Pauldrons connected to couters, and gauntlets that feature only a single length of metal digits and built-in knuckle dusters; his leg armor starts at the knee with a pair of Poleyn attached and articulated to a set of Greaves and Sabatons.
- His brigandine hauberk covers from his abdomen to his knees, with smaller plates riveted into the leather around his stomach. The hauberk is Black with a Red Chevron like his House's colors and bears the Griffen of his Family Crest in the middle of his chest.
- His helm is closed around his face with only a t-shaped slit for breathing and vision, which bears short wings and what appears to be stubbed horns. Sometimes he wears a black cloak with a wolf's pelt across his shoulders connected to the besagews of his plate mail.