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Post by Dr.Kran on Dec 25, 2017 14:18:10 GMT
RULER : Dr.Kran the ruler of Ecticon
KINGDOM AT GLANCE : An industrial version of the northern culture and magical culture which specializes in portal dimension and time connection which means it's a nation that's before the stone age since it's own connection is with timelines long before the stone age which doesn't have any time frame reach except for that of the natural timeframe. The nation hasn't been developed so the lands are nothing but the primitives are open to trade, Dr.Kran as a deadland local is allied to any nation or village that wants to support Ecticon. The stone age of his paradox however is ancient lich keepers like the Master of Fate and other ancient immortals which knows the natural imbues of existence itself knowing any existing technology as primitive to the natural knowledge of ancient science in arcane and dark science and the natural bounds of the creation of nature which is nearly impossible for ordinary people to understand. (This effect doesn't affect the enlisted nations : dreadscorn.)
DOMAIN CONDITIONS : Imbued stealth physics with metaterrainium and mediterranean conversion imbues = National Boost : Unshrouding. The declarations of this domain/field condition/effect is permanent and on the scales with it's own value and it indicates/displays it's own terms/rules as most and since there were no counters for this term that affects all through chronology/national through paradox/dimensional imbuedments all effects with the terms of defiance will be treated as less on the scale while the present/visible balance/faction terms/rules which are lesser on the same scale are unaffected through unequivalence will not take effect with the current effect which is unaffected and is also most with their own terms making the only confliction as an unclaimed/declaration. The effect that is now present has it's own scale and any under it must be placed on that scale to have value. This is the first domain condition which is valued as 'most' on the scale. The stats indicates/displays a full estimation/result between existing certain/specific properties materials which allows all to have specification/declaration. Constructing/Unshrouding takes 10 hours apart for a successful round-off while in confliction of battle, the enemy must complete all moves for you to make your next move, first strike is detection. In chambers/dungeons the moves/action terms do not take effect and you can freely/fully be flexible but leaving the dungeon with a powerful item will have a delay in unshrouding per it's statpoints unless the dungeon already had history unshrouded, "it's recommended to use 1 use items to speed up unshrouding" if you own a dungeon/chamber.
DESCRIPTION : Inhabited by Deadland natives and Ecticon which are locals of Deadlands.
SIZE : Deserts long and years walk in length.
STABILITY : High with gravel, rare to find caverns and mines but they're huge when they're spotted.
WEALTH : Ecticon runs on their own currency and that of trade with primitives.
DANGER TO TRAVELERS : Deadland natives can capture you and take what you have or the predatorial birds or deathsky raviners which are mages with vulture like humanoids and themselves are predators with plagues and curses. They have sharp claws and really sharp beaks that can tear flesh easily, and the more rotten the better. The Bliters are Ecticon's threat and that of other factions.
FORM OF GOVERNMENT : Ecticon : An alliance that protects their guests and members
Bliters : Another alliance with a similar goal but are hostile to any other factions, The use of freeze rays of the Bliters are more commonly used a rival chemistry stealthy assassin clan. Frozen steel gun fist the new ruler and the son of the legendary Steel Colt with his massive gunpower and armory trucks Steel Colt himself their ruler and Frozen steel gun fist with his wife Snow Angel Steel Alenzandra with her own cold plague magic is also a deadly enemy to Ecticon.
Natives : They're willing to trade or take anything of value. The meat and fish that they have are good as well as their hides of buffalo and deer.
Deathsky raviners : A nation of plagues sorcerers and decay that kills you if you have no existing value, known predators of the deadlands which can speak any language through the use of flesh consumtion arcane learning all of the dead's natures or through reacting to others that speaks to them with their own natural imbue passed on from the elders to the youth.
NATION TECHNOLOGY : [ Dimensionize Paradox ] Alternate dimensions which are 'other' timelines are treated as equal to that of the stone age meaning a nation can be before the future if linked with any nations of the past 'timeframe' which counts per a tick which reaches from a 'timeline' to another timeline meaning in the ages before, buzz saws guns would affect the coarse of history which changes the inspiration for newer more advanced technologies.
COMMON SPECIES : Lycans, Malics, Banshees, Humans, Dragons, Buffalo, Different humanoids, Evolved predators/humanoids, Flesh eating beetles/scarabs, wasps and deadly ants as well as encrustations.
MILITARY FOCUS : Chemistry, writing, archiving, inventing, arcane and trigger advancements, tests and promotions.
LAND BOOSTS : Increases cloak for all stealth for all servo and feet users/crawlers by +25. Construction rate +25 for all excluding attacks.
PLAYER CONTROLLED: This nation is manually on a basis for defense and plans for stronger pansies.
FIELD BATTLE AND CONFLICTION EFFECT : Wastelands/Finding : The lands are large and for instant conflict your statpoints must be 950 under, all will be delayed if it's above 950 meaning the unit would have to be constructed or aged/existed to be treated as 950 which is through a daily separation of building time combined with your unit's or ruler's construct/train or birth/leaving statpoints which will then be treated as legit enough to reach the enemy, you only have to do this once for it to be able to take effect, you can find out more in the read more in the declaration guide about laborers/builders.
There is no statpoint limit, so feel free to attack with whatever you've built from your nation but if it isn't built, then traveling will be treated as a build up for your character to reach a nation with the stats. A round-off starts when all moves/actions are used whether idle/scavenging and by days the new round-off starts.
On this map, building rate is 25 statpoints and 25 building success per round-off (daily). A map with construct is treated as a magical region that can shape and build for you.
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Post by Dr.Kran on Dec 25, 2017 14:18:37 GMT
Constructing factory I Worth 800 statpoints/move in materialization time. Warfare Factory Hitpoints : 200 (200x200 = 40,000), 200 extent Constructing : 400 Target : Friendly (meaning only support) (gained +50 boost statpoints) (750 / 50 \ = 800 total building statpoints)
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Post by Dr.Kran on Dec 25, 2017 14:21:32 GMT
Day 1
Factory Construction progress +25 +200 from Dr.Kran = 225
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Post by Dr.Kran on Dec 26, 2017 8:43:33 GMT
Day 2
Factory Construction progress +25 +200 from Dr.Kran + 225 = 450
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Post by Dr.Kran on Dec 27, 2017 16:34:48 GMT
Day 3
Factory Construction progress +25 +200 from Dr.Kran + 450 = 675
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Post by Dr.Kran on Dec 30, 2017 22:21:30 GMT
Uses available Warefare Factories of I, II, III, IV, V with a total of 400x5=2000 statpoints Ecticon Combat Tank
Hitpoints : 100, Armor : 25, Speed : 75,(200 calculist) Damage : 10 (10x5 = 50), Cannon 5, Range : 30,(45 calculist) stealth : 1, sensor : 1, Travel by Tracer : 3,(5 calculist) Weakness : RPG + 50 added to damage taken and gained statpoints, (gained +50 boost statpoints)Moves : (+50 boost statpoints gained for using 1+) (Basic total of 250 / +100 \ = constructed for 250 statpoints -100 construction requirement = construct for 150 statpoints instead but however, the cost is reduced by -50 because of it being a basic unit which a calculist of = 100 building requirement) //Destroyed in a draw vs default tank in 4 shots
20x100=2000 of statpoints in total required + 2000 construct = 20 Ecticon tanks constructed move 1 20x100=2000 of statpoints in total required + 2000 construct = 20 Ecticon tanks constructed move 1
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Post by Dr.Kran on Dec 30, 2017 23:33:08 GMT
Dr.Kran was idle for a short time being and as time goes history stays shrouded in the past. In declaration, he can travel through teleportation faster than he does on foot and as history unshrouds it further indicates his... (continuing)
Dr.Kran (Shrouded History) a 'scientist' that increases +50 construction success.
Constructing : 200, Damage : 50(50x50=2500), Power : 50, Combo : 0/1 = (gained +50 boost statpoints) Hitpoints : 50 (60x50=3000), Extent : 60, Protection : 300 (300x300=90,000), Plate : 300 Travel Foot : 30/250, Travel Teleport : 250, speed : 250 (250x6000=1,500,000), Ferocity : 6000 Stealth : 175 (25x50=1250), Cloak : 50, Faction : Ecticon = Status : Ruler of Ecticon Sensor : 1000 (1000x1000=1,000,000/1M, Scanner : 1000 Weakness : His weakness is space/elevators and suffers from +50 claustrophobia (gained +50 boost statpoints) Target : Visual (gained +50 boost statpoints) Sense : Visual (gained +50 boost statpoints) Moves : + (standard hero/main moves) (7 from unshrouded = total of 10 moves) Luck : 17, Luck success : 4613 //The developer of Ecticon and inventor, Dr.Kran's is a deadly ruler with effective plans. //He has a materializer on his utility belt. (950+150 bonus=1100+15860 statpoint used)
Unshroud History I 7 unshroudments of history has accrued and the results are that the existing qualities that were unknown are now known in the result as a value of a total = 15 then 30 then 15625 statpoints. Move I unshrouds with 15 travel while idle he achieved 15 statpoints Increases speed : 15 Move II unshrouds with 15 travel x 15 speed while idle he achieved = 225 statpoints Speed 15+110=125, Travel 15+110=15, +5 luck success Move III unshrouds with 125 travel x 125 speed while idle he achieved = 15625 statpoints 125+125=250 speed and travel for powerful jumps +250 Travel Teleport = 500 total Unshrouded natural Luck +17 and +4608 luck success = 4625 statpoints total Unshrouded at + 7 moves worth 350 statpoints, 150 stealth = 500 total Sensor : 1000, Scanner : 1000, Cloak : 1000, Jammer 1000 = 4000 +1000+4625=9625 Ferocity : 6000 + 9625 = 15625
He can teleport faster than he can walk on foot.
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Post by Dr.Kran on Dec 31, 2017 14:34:05 GMT
And he specializes in many sciences such as mathematics and metaphors.
Dr.Kran (Unshrouded History) a 'scientist' that increases +50 construction success.
Constructing : 200/5.0625e+24/5R, Damage : 50/5m (50x50=2500), Power : 50/5m, Combo : 0/1 = (gained +50 boost statpoints) Hitpoints : 50 (60x50=3000), Extent : 60, Physical Protection : 300/50m (50mx300=15T), Layer : 300 Travel Foot : 30/, Travel Teleport : +5.0625e+24/2.1A, speed : 30/+5.0625e+24/5A Forocity : 0x6000 Stealth : 25/5m (25x50=1250), Cloak : 50/5m, Improve/Upgrade : 2.562890625e45, Faction : Ecticon = Status : Ruler of Ecticon Sensor : 1000 (1000x1000=1,000,000/1M, Scanner : 1000 Weakness : His weakness is space/elevators and suffers from +50 claustrophobia (gained +50 boost statpoints) Target : Visual (gained +50 boost statpoints) Sense : Visual (gained +50 boost statpoints) Moves : (standard hero/main moves) (7 from unshrouded = total of 10 moves) Luck : 17, Luck success : 4608 Success (all): 75,000,000 Category Super Solder Strength : 7, Category Prism Storage : He can make multiple quantities of the same item in his storage, which must also be unshrouded. Category Prism Technology : Prisms will not change even when impact or attempted alterations accrues. Category Prism Materialization : Prism technology in mathematical terms can be very powerful and does not need extent to be/have material or element terms which means there can be substitutes for terms and requirements through the use of a math that's too difficult for anyone to comprehend easily, but as a scientist this is not an obstacle.//The developer of Ecticon and inventor, Dr.Kran's is a deadly ruler with effective plans. Category Dr.Kran's Prism Utilitybelt : Has a variety of prism based features, non-technology based only. //He has a materializer on his utility belt. (950+150 bonus=1100+15860 statpoint used)
Unshroud History I 1 /10 unshroudments of history has accrued and the results are that he gained = 45 statpoints. Results of 1,500,000 speed x 250 Teleport/30 Foot = and history indicated 375,000,000 were shrouded + 5,000,000/5m has unshrouded in exchange for 50 Damage + 5,000,000/5m has unshrouded in exchange for 50 Strength + 6,000,000/6m has unshrouded in exchange for 175 Stealth + 6,000,000/6m has unshrouded in exchange for 50 Cloak + 1,500,000/1.5m has unshrouded in exchange for 250 Travel Teleport + 1,500,000/1.5m has unshrouded in exchange for 250 Speed and 6000 Ferocity + 300,000,000/300m has unshrouded in exchange for 200 construct + 50,000,000/50m has unshrouded in exchange for 200 protection 367,000,000 out of 375,000,000 leaving the 1,225 that's unshrouded now added to inexisting 1,225 statpoints He has a powerful and fast teleportation device on his prism utility belt. It's prism ferocity is is almost instant.
2/3 /10 unshroudments of history reveals that 1,500,000/1.5m x 1.5m = 2,250,000,000,000/2.2.5T of unknown statpoints and it indicates and displays that he can reach distances of his set coordinates. +2,250,000,000,000 has unshrouded in exchange for 1.5m speed +2,250,000,000,000 has unshrouded in exchange for 1.5m Travel Teleport2/5 /10 unshroudments of history reveals that 2,250,000,000,000/2.250T x 2.250T = 5.0625e+24 which is 2.1A alphaphors for it's large value within reach qualities, so 5A statpoints. +5.0625e+24 has unshrouded in exchange for 2.250T speed +5.0625e+24 has unshrouded in exchange for 2.250T Travel Teleport 2/7 /10 2.2.5T x 2.2.5T = 5.0625e+24 Alphaphor for it's large before results qualities, so 5A statpoints. 5.0625e+24 has unshrouded in exchange for 300m construct Gain +5.0625e+24 Improve/UpgradeCategory Dr.Kran's Prism Utilitybelt : Has a variety of prism based features, non-technology based only.Category Prism Technology : Prisms will not change even when impact or attempted alterations accrues. Category Prism Materialization : Prism technology in mathematical terms can be very powerful and does not need extent to be/have material or element terms which means there can be substitutes for terms and requirements through the use of a math that's too difficult for anyone to comprehend easily, but as a scientist this is not an obstacle. Is there a limit? Tell that to faptitans. Dr.Kran is almost fully unshrouded into history, there is no telling on what extent of mathematics that needed to indicate his unshroudment to this dimension that he has rifted a portal to from another dimension. In mathimatics there is no known limits, but the wits of one's will can overcome even the strongest of enemies, Dr.Kran has not seen any enemies that could outmatch his civil and both clear terms of fair equivalence and knows balance as the only true need.
Dr.Kran : We have uncovered a dimension which has life on it. Initiate the construction command and set up armories for our rikes, I would like to make a sport that would entertain people of this region, maybe they'll like our civilized ways. Now he constructs a large army.
1/9 /10 With +5.0625e+24/2.1A/2O construct he constructs his bases, equipment and armies.+5.0625e+24 army, base and equipment constructed. 1/10 10/10 +5.0625e+24 speed x +5.0625e+24 Teleport = and history in math indicates a value of 2.562890625e45 3.3A/3O to statistics points. From ulternites to radites to quadrites to eternites to alphaphor that are at reach and the within reach omegaphor the indications that are both unknown and known in specification of requirement and will. And the value of improve stat is 2.562890625e45/and above to unshroud.Category Prism Storage : He can make multiple quantities of the same item in his storage, which must also be unshrouded.Category Super Solder Strength : I'm atleast 7 on the scales of super soldier strength is atleast 14 default super solders, 1 super solder can move a vehicle while twice that can move a vehicle without trying and the value of 3 can move a atleast which is the equivalence of a terminator is capable of moving a trailer truck or pushing cars away, 4 is enough to move a trailer truck without trying and can pull a boat in current in, 5 can push the truck away without while they can pull a boat in regardless of the current's force, 6 can jump at juggernaut lengths which is nearly a omegaphor with the equivalence of a short hallway, 7 can jump at a omegaphor of twice a short hallway since it's more than many omegaphors than that of twice in 6 value super solder metaphors, 8 can crash through walls and also through heavy objects at a minimum sized omegaphor, heavy objects are light to you when you have atleast 9 in value since this is a math that isn't aphaphor of mathematics but a beyond reach estimated scale on differences which are never the same but are likely to be an omegaphor when it's for super solder strength, you can throw heavy objects without trying but the scale for the omegaphor isn't always the same as fatigue can be a result to even that of a indestructible super soldier which can survive a nuclear bomb.
I'm not even in reach of a power level or an omni limiter, but I'm still very strong but can't match the wits of the highest extents in the mathematics of variety scaling. I have the strength of 7 super solders which is a omegaphor that's a value with it's own terms on the scales.
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Post by Dr.Kran on Jan 1, 2018 1:49:03 GMT
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Post by Dr.Kran on Jan 1, 2018 21:54:51 GMT
Checkpoint
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Post by Dr.Kran on Jan 2, 2018 13:54:56 GMT
Checkpoint
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