The White
Dec 25, 2016 5:12:53 GMT
Post by Sieglinde Whitemane on Dec 25, 2016 5:12:53 GMT
Kingdom at a Glance: The entire spans of the frozen wasteland in the far, far north of Ardell, connecting to the glacial cap of the world. "Ruled" loosely, if at all, by clans of giantkin. Home to immense, rampaging ice monsters and elementals. The White is often spoken of in fairy tails by lands south of the mountains.
Size and Location: The White is located in the far, far north, beyond the miles-long mountain range that borders Silverclaw Valley. Its size is difficult to measure, and the Frostborn haven't tried.
Wealth: Low. The Frostborn have no official currency, instead bartering useful materials and trophies.
Stability: None. Between the relative anarchy the Frostborn live in and the surplus of horrific ice monsters, nothing is particularly permanent in the White. The exceptions to this are the Great Halls, huge buildings made of immense logs wrested from far northern conifers. These mighty buildings often last for centuries.
Danger to Travelers: Extreme. If the arctic cold doesn't kill you, the massive, ancient monsters and frost elementals will.
Form of Government: Loosely democratic clan-based confederation. If you can even call the Frostborn system of rule "government," then it's a government in only the loosest sense. Largely, they do what they want. There's the assumption of respect, but anyone who can't earn the respect afforded to him does not deserve it. Leaders are charismatic enough to convince others that their ideas are right and strong enough to defeat any gainsayers. The Frostborn do value the wisdom of their elders and shamans, but otherwise are extremely individualistic.
Freedom and Oppression: Extremely free. The only law in the White is strength and glory. If you're strong enough to get away with something, if you devote yourself wholely to it, and if it brings you renown in some way or another, it is not only allowed but encouraged.
Common Species: 99% Frostborn, 1% other. Only species capable of surviving arctic weather can live in the White, and even then, most non-giantkin stick to the southernmost areas. All other living creatures in the White are unbelievably huge and vicious monsters.
Military Focus: Individual champions. The Frostborn have no concept of a standing army. Each giantkin is expected to be able to defend his own life, land, and loved ones from beasts the likes of which could level cities south of the mountains. As a result, the overwhelming majority of Frostborn are exceptional warriors, and when a threat is dire enough to unite them, they form a threat as great as any army.
Technology: Early Medieval. Forged iron and steel are common, but otherwise, technology is rather regressive compared to the rest of the world. Crossbows, for instance, would be confusing for the average Frostborn.
Player Controlled: No. Just wanted to make a place for the Frostborn to be from.