Character Crafting Template
Dec 23, 2016 20:18:58 GMT
Post by Stormwall on Dec 23, 2016 20:18:58 GMT
Note that Kingmakers RP has no character approval system. Simply craft your character and start RPing.
NAME: (You can include aliases, ranks, etc.)
GENDER: (Male, female, etc.)
AGE: (Feel no need to use numbers here. 'Middle-aged' is just fine.)
SPECIES: (Human? Elf? Dragon? Vampire? Talking animal? Something more exotic? The Empire had room for all. Please avoid things like catgirls and gods.)
DESCRIPTION: (Hair? Eyes? Height and build? Distinguishing marks? Overall impression?)
PROFESSION: (Blacksmith? Farmer? Bodyguard? Minstrel? Merchant? Harlot? Noble?)
WEALTH: (Poor? Comfortable? Vagrant? Wealthy? Remember that even the wealthiest have suffered over the last ten years since the Empire's fall.)
COMBAT ROLE: (Lone swordswoman? Learned archery as a boy? Old veteran? Healer? Useless in combat?)
STRENGTHS AND WEAKNESSES: (Please make these functional rather than emotional - no 'headstrong, easily angered, stubborn,' please. The greatest swordsman might be terrible at ranged combat, or the strongest gryphon might have a limp while on the ground. Be creative.)
MAJOR MOTIVATIONS: (Wealth? Power? Security? Redemption? Family? Amusement? Feel no need to make this exhaustive. It's mostly to help you get invested in your character right off the bat.)
MAGIC: (True magicians are few these days, but plenty of people have limited abilities of various kinds, from birth or study or accidents. Feel free to make up your own kinds of magic. All that really matters is scale. Unacceptable: Cast a spell and destroy a town or army. Acceptable: Spend a lot of time creating a ritual that affects an area; enchant catapult ammunition.)
BACKGROUND: (Make the backstory as long or short as you want. It should include some indication of how the Empire's fall, ten years ago, affected or didn't affect your character.)
NAME: (You can include aliases, ranks, etc.)
GENDER: (Male, female, etc.)
AGE: (Feel no need to use numbers here. 'Middle-aged' is just fine.)
SPECIES: (Human? Elf? Dragon? Vampire? Talking animal? Something more exotic? The Empire had room for all. Please avoid things like catgirls and gods.)
DESCRIPTION: (Hair? Eyes? Height and build? Distinguishing marks? Overall impression?)
PROFESSION: (Blacksmith? Farmer? Bodyguard? Minstrel? Merchant? Harlot? Noble?)
WEALTH: (Poor? Comfortable? Vagrant? Wealthy? Remember that even the wealthiest have suffered over the last ten years since the Empire's fall.)
COMBAT ROLE: (Lone swordswoman? Learned archery as a boy? Old veteran? Healer? Useless in combat?)
STRENGTHS AND WEAKNESSES: (Please make these functional rather than emotional - no 'headstrong, easily angered, stubborn,' please. The greatest swordsman might be terrible at ranged combat, or the strongest gryphon might have a limp while on the ground. Be creative.)
MAJOR MOTIVATIONS: (Wealth? Power? Security? Redemption? Family? Amusement? Feel no need to make this exhaustive. It's mostly to help you get invested in your character right off the bat.)
MAGIC: (True magicians are few these days, but plenty of people have limited abilities of various kinds, from birth or study or accidents. Feel free to make up your own kinds of magic. All that really matters is scale. Unacceptable: Cast a spell and destroy a town or army. Acceptable: Spend a lot of time creating a ritual that affects an area; enchant catapult ammunition.)
BACKGROUND: (Make the backstory as long or short as you want. It should include some indication of how the Empire's fall, ten years ago, affected or didn't affect your character.)