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Post by Tomeka Tando on Jan 1, 2018 16:56:56 GMT
Tomeka Tando (Unshrouded Shrouded History IV)
Health : 50 (50x60=3000), Extent : 60, (110 calculist)Teitunic Armor : 100/1O (gain +50 boost statpoints for specified protection), Layer : 100,(200)Stealth : 65/1O, (50x50=3900), Cloak : 60, Speed/Rate : 40/4.3A, Travel : by 10/4.3A feet/unshroud, (200+325 = 525 calculist)Watch : 75 (25x25=5625), Focus : 75 (50)Dodge : 15, (65 +110 + 325 = 500 calculist) Construct : 5.0625e+40,Sabotage : Sabotage 650/1O, Sabotage : Health 75/1O, (650+75=725+500=1225 total calculist)Target : Enemy (gain +50 statpoints for specified target) Weakness : Lava and Hot Oil/Water +50 damage (x2 weakness boosts +75 statpoints)Moves : . + (+150 statpoints boost for having only 1 move per round-off) (950 + / 275+400=675 \ = 1425 statpoints in total)
History Unshroudments rank I max (5.0625e+40 speed x 5.0625e+40 travel = 2.562890625e+81/4.3A Unshrouds 2.562890625e+81/4.3A/4O Speed from 5.0625e+40/2A/2O speed Unshrouds 2.562890625e+81/4.3A/4O Travel from 5.0625e+40/2A/2O Travel
History Unshroudments rank I max (5.0625e+40/2.3A/2O speed x 5.0625e+40/2.3A/2O travel = 9.e+20) Unshrouds + 7 moves, Unshrouds +Unshrouds Sabotage health 1O as 75 Sabotage Health with layer effect.
+Unshrouds Sabotage Sabotage 1O instead leaving the 650 Sabotage Sabotage with 200 layer effect numerals as shrouded myths.
+Unshrouds 1O Teitunic Armor instead leaving the 100 Elemental Protection with 200 layer effect numerals as shrouded myths.
+Unshrouds 1O Stealth instead leaving the 65 Stealth effect numerals as shrouded myths.
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Post by Tomeka Tando on Jan 2, 2018 15:18:26 GMT
Tomeka Tando (Unshrouded Shrouded History V)
Health : 50 (50x60=3000), Extent : 60, (110 calculist)Teitunic Armor : 100/1O (gain +50 boost statpoints for specified protection), Layer : 100,(200)Stealth : 65/1O, (50x50=3900), Cloak : 60, Speed/Rate : 40/130.3A, Travel : by 10/130.3A feet/unshroud, (200+325 = 525 calculist)Watch : 75 (25x25=5625), Focus : 75 (50)Dodge : 15, (65 +110 + 325 = 500 calculist) Construct : 5.0625e+40,Sabotage : Sabotage 650/1O, Sabotage : Health 75/1O, (650+75=725+500=1225 total calculist)Target : Enemy (gain +50 statpoints for specified target) Weakness : Lava and Hot Oil/Water +50 damage (x2 weakness boosts +75 statpoints)Moves : . (+150 statpoints boost for having only 1 move per round-off) (950 + / 275+400=675 \ = 1425 statpoints in total)
2/2 History Unshroudments rank I max (2.562890625e+81/4.3A speed x 2.562890625e+81/4.3A travel = 6.568408355712891e+162/8.3) Unshrouds 6.568408355712891e+162/8.3 Speed from 2.562890625e+81/4.3A/4O speed Unshrouds 6.568408355712891e+162/8.3 Travel from 2.562890625e+81/4.3A/4O Travel
2/4 History Unshroudments rank I max (6.568408355712891e+162/8.3 speed x 6.568408355712891e+162/8.3 travel = 4.314398832739892e+325/16.3A) Unshrouds 4.314398832739892+325/16.3A Speed from 6.568408355712891e+162/8.3A speed Unshrouds 4.314398832739892+325/16.3A Travel from 6.568408355712891e+162/8.3A Travel
2/6 History Unshroudments rank I max (4.314398832739892e+325/16.3A speed x 4.314398832739892e+325/16.3A travel = 1.861403728794734e+651/30.3A) Unshrouds 1.861403728794734e+651/30.3A Speed from 4.314398832739892+325/16.3A speed Unshrouds 1.861403728794734e+651/30.3A Travel from 4.314398832739892+325/16.3A Travel
2/8 History Unshroudments rank I max (1.861403728794734e+651/30.3A speed x 1.861403728794734e+651/30.3A travel = 3.46482384157094e+1302/65.2A) Unshrouds 3.46482384157094e+1302/65.2A Speed from 1.861403728794734e+651/30.3A speed Unshrouds 3.46482384157094e+1302/65.2A Travel from 1.861403728794734e+651/30.3A Travel
10 History Unshroudments rank I max (3.46482384157094e+1302/65.2A speed x 3.46482384157094e+1302/65.2A travel = 1.200500425311841e+2605/130.3A) Unshrouds 1.200500425311841e+2605/130.3A Speed from 3.46482384157094e+1302/65.2A speed Unshrouds 1.200500425311841e+2605/130.3A Travel from 3.46482384157094e+1302/65.2A Travel
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Post by Tomeka Tando on Jan 3, 2018 16:08:18 GMT
Tomeka Tando (Unshrouded Shrouded History VI)
Health : 50 (50x60=3000), Extent : 60, (110 calculist)Teitunic Armor : 100/1O (gain +50 boost statpoints for specified protection), Layer : 100,(200)Stealth : 65/1O, (50x50=3900), Cloak : 60, Speed/Rate : 40/4160O, Travel : by 10/4160O feet/unshroud, (200+325 = 525 calculist)Watch : 75 (25x25=5625), Focus : 75 (50)Dodge : 15, (65 +110 + 325 = 500 calculist) Construct : 5.0625e+40,Sabotage : Sabotage 650/1O, Sabotage : Health 75/1O, (650+75=725+500=1225 total calculist)Target : Enemy (gain +50 statpoints for specified target) Weakness : Lava and Hot Oil/Water +50 damage (x2 weakness boosts +75 statpoints)Moves : . (+150 statpoints boost for having only 1 move per round-off) (950 + / 275+400=675 \ = 1425 statpoints in total)
2/2 History Unshroudments rank I max (1.200500425311841e+2605/130.3A speed x 1.200500425311841e+2605/130.3A travel = 1.441201271173911e+5210/260.3A/260O) Unshrouds 1.441201271173911e5210/260.3A Speed from 1.200500425311841e+2605/130.3A speed Unshrouds 1.441201271173911e5210/260.3A Travel from 1.200500425311841e+2605/130.3A Travel
2/4 History Unshroudments rank I max (1.441201271173911e+5210/260.3A/260O speed x 1.441201271173911e+5210/260.3A/260O travel = 520O) Unshrouds 520O Speed from 1.441201271173911e5210/260.3A speed Unshrouds 520O Travel from 1.441201271173911e5210/260.3A Travel
2/6 History Unshroudments rank I max (520O x 520O travel = 1040) Unshrouds 1040O Speed from 520O speed Unshrouds 1040O Travel from 520O Travel
2/8 History Unshroudments rank I max (1040O x 1040O travel = 2080O) Unshrouds 2080O Speed from 1040O speed Unshrouds 2080O Travel from 1040O Travel
10 History Unshroudments rank I max (2080O speed x 2080O travel = 4160O) Unshrouds 4160O Speed from 2080O speed Unshrouds 4160O Travel from 2080O Travel
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Post by Tomeka Tando on Jan 4, 2018 8:44:21 GMT
Tomeka Tando (Unshrouded Shrouded History VII)
Health : 50 (50x60=3000), Extent : 60, (110 calculist)Teitunic Armor : 100/1O (gain +50 boost statpoints for specified protection), Layer : 100,(200)Stealth : 65/1O, (50x50=3900), Cloak : 60, Speed/Rate : 40/33,280O, Travel : by 10/33,280O feet/unshroud, (200+325 = 525 calculist)Watch : 75 (25x25=5625), Focus : 75 (50)Dodge : 15, (65 +110 + 325 = 500 calculist) Construct : 5.0625e+40,Sabotage : Sabotage 650/1O, Sabotage : Health 75/1O, (650+75=725+500=1225 total calculist)Target : Enemy (gain +50 statpoints for specified target) Weakness : Lava and Hot Oil/Water +50 damage (x2 weakness boosts +75 statpoints)Moves : . (+150 statpoints boost for having only 1 move per round-off) (950 + / 275+400=675 \ = 1425 statpoints in total)
1/3/10 History Unshroudments rank II max (4500O speed x 4500O travel = FOR RANK ★★) Unshrouds as level II which means I can have free statpoints max of 4500O but can't exceed unless I level up again until max 100,000 for level III.
2/2/10 History Unshroudments rank I max (4160O speed x 4160O travel = 8320/4500O MAX ) Unshrouds 8320O Speed from 4160O speed Unshrouds 8320O Travel from 4160O Travel
1/4/10 wields the Sea Dragon Terror Sword and unshrouds it without cost.
2/6/10 History Unshroudments I (8320O speed x 8320O travel = 16,640O) Unshrouds 16,640O Speed from 8320O speed Unshrouds 16,640O Travel from 8320O Travel
2/8/10 History Unshroudments I (16,640O speed x 16,640O travel = 33,280O) Unshrouds 33,280O Speed from 16,640O speed Unshrouds 33,280O Travel from 16,640O Travel
2/10 Unshrouds Meth'Hok and Khanndrow of dark science 33,280O each
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Post by Tomeka Tando on Jan 4, 2018 21:23:02 GMT
Tomeka Tando (Unshrouded Shrouded History VIII)
Health : 50 (50x60=3000), Extent : 60, (110 calculist)Teitunic Armor : 100/1O (gain +50 boost statpoints for specified protection), Layer : 100,(200)Stealth : 65/1O, (50x50=3900), Cloak : 60, Speed/Rate : 40/1OII, Travel : by 10/1OII feet/unshroud, (200+325 = 525 calculist)Watch : 75 (25x25=5625), Focus : 75 (50)Dodge : 15, (65 +110 + 325 = 500 calculist) Construct : 5.0625e+40,Sabotage : Sabotage 650/1O, Sabotage : Health 75/1O, (650+75=725+500=1225 total calculist)Target : Enemy (gain +50 statpoints for specified target) Weakness : Lava and Hot Oil/Water +50 damage (x2 weakness boosts +75 statpoints)Moves : . (+150 statpoints boost for having only 1 move per round-off) (950 + / 275+400=675 \ = 1425 statpoints in total)
2/2/10 History Unshroudments I (33,280O speed x 33,280O travel = 1,107,558,400O can't exceed the max for lvl 2 can only have 100,000O must level up to level 3) Unshrouds 100,000O Speed from 33,280O speed Unshrouds 100,000O Travel from 33,280O Travel
1/3/10 History Unshroudments rank II max (100,000O speed x 100,000O travel = 10,000,000,000O but can't exceed 100,000O so 100,000O FOR RANK ★★★)
Unshrouds as level III which means I can have free statpoints max of 100,000O but can't exceed unless I level up again until max 500,000O for level IV.
1/4/10 wields the Subterrorlord Crown and unshrouds it without cost.
1/5/10 History Unshroudments III (500,000O speed x 500,000O travel = 10,000,000,000O but can't exceed 500,000O so 500,000O FOR RANK ★★★★) Unshrouds as level IV which means I can have free statpoints max of 500,000O but can't exceed unless I level up again until max 100,000,000O for level V.
1/6/10 History Unshroudments IV (100,000,000O speed x 100,000,000O travel = 250,000,000,000O but can't exceed 100,000,000O so 100,000,000O FOR RANK ★★★★★) Unshrouds as level V which means I can have free statpoints max of 100,000,000O but can't exceed unless I level up again until max 500,000,000O for level VI.
2/8/10 History Unshroudments I (100,000,000O speed x 100,000,000O travel = 1OII can't exceed the max for lvl 6 can only have 500,000,000O must level up to level 6) Unshrouds 500,000,000O Speed from 500,000O speed Unshrouds 500,000,000O Travel from 500,000O Travel
1/9/10 History Unshroudments V (500,000,000O speed x 500,000,000O travel = 2.5OII but can't exceed 1OII so 1OII FOR RANK ★★★★★★) Unshrouds as level VI which means I can have free statpoints max of 500,000,000OII but can't exceed unless I level up again until max 1OIII for level VII.
1/10 History Unshroudments VI (500,000,000OII speed x 500,000,000OII travel = 2.5OII of 1OII max for rank 7 / FOR RANK ★★★★★★★)
Unshrouds as level VII which means I can have free statpoints max of 1OII but can't exceed unless I level up again until max 1OII for level VIII.
As the subterrorlord I will keep all outsiders out of our cities and show no mercy to all that defies me. This crown grants Tomeka the subterror capabilities. Watch : 2OII, Stealth : 2OII, Sense Type : Physical, meaning anything that moves with materials/elements of matters/energy. Some spirits can move objects but when they pass through air it's visible to them also or an empty room without air. Construct 2OII, Improve : 2OII, Health : 1000O, Armor : 1500O, Stealth : 10O, Moving : (The wielder of this sword can use 4 actions of this item) = : .
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Post by Tomeka Tando on Jan 4, 2018 22:33:25 GMT
Khanndrow the dark scientist (inventor/specialist) An atmospharic manipulist and assassin and specialist that's also a scientist that can manipulate materials and non-energy in the air with force magnetism which means he can move objects using his super powers.
Health : 500,000, Moves : , Speed : 17/60 (= 6000O unshroud), Travel : 1000O, Speed : 17/60 (60x1000= 6000O unshroud), Travel : 1000O, Regeneration : 100,000O, Sense : 1000O (100Ox100O=5,000,000O), Focus 5000O, Stealth : 1000O (1000Ox10,000O=10,000,000O), Cloak : 10,000O, Armor : 1.2O, Weakness : Miner with pickaxes : +500O damage each - 750 armor to pickaxes. Recovery : 29 -2,900,000,000 statpoints cost Dodge : 22, Damage : 1O, Range : 16O, Hitchance : 45, Construct 3000O, Improve : 4000O, Category Energy terraformite sniper rifle : Energy terraformite sniper rifle which he kill with can target anyone through stone or ceramic using a energy based crystalized terraforming projectile that bypasses stone or ceramic based materials which deforms all forms of stone and ceramics and returning them as it leaves the small area and hits or kills any living targets with a difficult to remove with it's spiked shaping transformite and also has a crystaled parasitic based crystal shaper that can easily spike it's way inside and turn into a regular crystalized minerals. Category Atmospharic Force : Nothing moves without him knowing it. Category Atmospharic Grab : He can use his magnetic force with any material based projectile excluding elementals/energy. Category Subterror terraformite : This natural skill can be used by all of the subterrors which can be passed on to anyone with a non-organic structure. Category Subterror sight : This sight allows subterror lifeforms to see anything that lives. Category Subterror form : All mole people have the ability to transform into an energy form that absorbs all materials and excluding blue blasters and plasma and ignore all clashing elements materials. The only way to damage easily is by using pickaxes while in their normal form, this weakens their chances when near you to transform, but if in their subterror form then the only means of weakness is through similar powers because of their energy based bodies that absorbs materials giving them even more power and strength, the only known weakness is by using substitute or imitating power that's greater, if any that's like them fights against them the mole king can always take back their life. Each subterror form has it's own unique appearance and is freely terraformed in anyway of the mole people's choosing. Sense Type : Physical, meaning anything that moves with materials/elements of matters/energy. Some spirits can move objects but when they pass through air it's visible to them also or an empty room without air.
25,019.2O Statpoints in total.
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Post by Tomeka Tando on Jan 4, 2018 23:43:39 GMT
Meth'hok (assassin)
She plays the role as an expert assassin and specializes in sabotage and making weapon replicas. She's used to using crossbows or torches but fears being seen by a miner, so she finds out what weapons that they're using and burns out their armories, she can also bind or pass through materials like they aren't there. Health : 1250O Damage : 1000O (1000Ox1000x30O=10,000O/30,000O), Power : 1000O, Combo 30 Range : 60, Speed : 176/1000O, Travel : 1000O, Protection 750O Regenerate : 250O Weakness : Miner with pickaxes : +500O damage each - 750 armor to pickaxes. Moves : . Sense : 1000O (100Ox100O=5,000,000O), Focus 5000O, Stealth : 1000O (1000Ox1000O=10,000,000), Cloak : 10,000O, Recovery : 29 -2,900,000,000 statpoints cost Category Weapon Replica Crystals : If she senses a target's weapon she can use it in a crystal based version of the weapon, she doesn't need to use the weapon she can always sense it and make an improved version of the weapon. Category Subterror sight : This sight allows subterror lifeforms to see anything that lives. Category Subterror form : All mole people have the ability to transform into an energy form that absorbs all materials and excluding blue blasters and plasma and ignore all clashing elements materials. The only way to damage easily is by using pickaxes while in their normal form, this weakens their chances when near you to transform, but if in their subterror form then the only means of weakness is through similar powers because of their energy based bodies that absorbs materials giving them even more power and strength, the only known weakness is by using substitute or imitating power that's greater, if any that's like them fights against them the mole king can always take back their life. Each subterror form has it's own unique appearance and is freely terraformed in anyway of the mole people's choosing. Sense Type : Physical, meaning anything that moves with materials/elements of matters/energy. Some spirits can move objects but when they pass through air it's visible to them also or an empty room without air. 22251O statpoints
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Post by Tomeka Tando on Jan 5, 2018 0:54:50 GMT
Sea Dragon Terror Sword (Ancient Treasure)
Guard Reverse : protected by wielder Category Corrosive Sea curse : (1) As written, it can cause materials to rust or cause growth and this effect has first results which results ocean curses meaning any interferences with materials in the ocean can't pass the curse of the oceans. Since water has a material curse any +new materials added are cursed regardless of their stats, but if it was made of wood of the golden apple tree guarded by an oak demon which must be unshrouded by yourself or me and the tree has unlimited bitter vines as thick as trees. You must uncover it's secrets from me or the specified for unshroudment. You can also drink the sap or eat the apple to make yourself immune to the effects but to reach this place you would need an undersea dimensional portal. A trident weapon can also protect you and your undersea weapons but never a weapon that is known commonly to surface dweller sorceries. If you add any protected material in cursed waters without a trident weapon protection fails as it enters into cursed sea materials. The same effect works in sea caves. This effect can tear through iron like thin rust that's worse than thin cheese slices no matter their forge method, but if there were anything that's an ocean curse material then it will be cursed become soup in minutes.
Category Sea Cave Curse : (1) Anyone in a certain sea caves are cursed and can't walk on dry land otherwise they'll turn to dust. Their flesh becomes rotten but doesn't affect them in any way that would seem undead or even noticed that they had the effect. This effect doesn't harm anyone of the subterrors or in anyway had been in the past as a wielder of sea cursed or blessed item but does not chain with the first and second effect. To walk on sand is death and to leave a sea cave that you've been cursed will turn you into dust unless you have plagues or have fully developed in your rotten stage, there could be no way of knowing the true purposes of this weapon without having it's hieroglyphics in translation of the ancient speak of the underworld/lurkers which both sometimes knows the legends of the sea curse weapons but are only known in a dimensional rift of a cave located in Chavorite that leads to Arim which is known for the salt pits, you can venture and find treasures there but you will have to unshroud the weapons yourself. Materials that are affected will be treated as though it left the ocean but never entered as it which means it's safe from harm.
Category Sea and lurker aid and water manipulation : (1) All sea creatures and cave lurkers are obedient/loyal to the wielders of this weapon by simple thought of the weapon's telepathy translators. There are terrifying sea creatures and deadly forces that can be controlled such as typhoons of whirlwinds, thunderstorms, tsunami, sea cavern/cave growth, ocean water tentacles and every element of that collides with the ocean curses.
Category Bermuda Triangles : (1) All that are affected by the curse lose signal from the living and are trapped in a reputational void that repeats itself every time you reach an end, your ship becomes haunted as famine hits your crewmates, the curse also causes insanity and causes them to kill each other, if you are in the ocean then your chest starts to feel like there's a hardening presence that's appears to be a giant mouthed fish that feels like it will swallow you whole, with a dark peud vibe that looks like a black figure under you with the water being lightened with black and biting feelings of fear. The curse will last until you death, there's nothing you can do about it. Ghost ships that accept the unknown crew member's oath to the wielder's desire will become a fiend of the sea in any category of one's choosing, even from that of other elementals, they do the same curses as the wielder until the leader dies which is to be revived by an oath member, if the oath is broken then they will suffer consequences of the wielder's choosing's in the terms, it could be as bad as being in a corpse that doesn't talk forever but feels like red hot fire ants and mosquitos and worse.
Category Sea Domain : (1) The wielder of the weapon is immune to magic spells and their presence appears to one with sense as a strange sea coral instead feeling and feels like you are biting into coral as you attempt to find them but instead it's like they're near but far which confuses the senses of one that detects you through spiritual, arcane and scent contact, and if by smell a burning hot but acceptable sea water that doesn't hurt their senses.
Category Forge : (1) The iron is of a very good sea but strange mithril and other unknown, to destroy it you must attack it from it's bond which no one has reach to except for my underworld blacksmiths with knowledge of ancient crypts that are long forgotten except by all that inhabits the dimensional rift. Demons, Golems, Amphibians and Dwellers of the dimension are immune to the effects of the coral brimstone smoke that's used to make the sea terror weapons which are deadly and cursed as well, I'm also a local to the realm and I have made ceramics for dark hoards and forces of the underworlds in many races and kinds, the armor is made of a dustlike rock which is harden in blocks and is easily breakable unless you know how to prevent them from degrading ofcorse, but the sword that I have is far more than any imbue or magic, it's like having a the whole oceans in your hand except you can't avoid it's fiendish effects if you know nothing of it's power. Not knowing is enough for the weapon to shatter which can be repaired by demons or evil spirits and many worse fiends and beings. The sword also amplifies your will based on your title which means your personality is infused into the sword as well as the ability to wield it with lightness, the less famous you are the less your vibe shows, mines is a ruler that's wearing a certain armor that can degrade but with the help of my underlings I was able to learn how to imbue the armor in a way that it will shatter weapons but still degrades and rebuilds itself allowing it to be flexible but even better with the sword making my armor has been the best, I even have the hammer version of the sword along with others of my collection in my treasury. The weapon is lesser useful on land as an ordinary weapon but if the land got wet by salt water then it's dangerous which isn't impossible to call from dry land at a near by ocean.
Category concealed effect : (1) Nothing can reach from outside it's effects and all that exists can't be saved, if the weapon is made in a paradox then it's not the weapon unless it takes effect. This this weapon is itself that makes it real and it's effects too, anything that would fail is instead something else. (none can add to history a new/later effect, only the specified blacksmiths can forge it's weaknesses which it has few but only against the forgers that made it may it never affect or kill because they have other elements as well, such as the Storm Leviathan Weapons treasured weapons made of Sky Leviathans which grants everlasting power that ignores all fatigue and need for sleep which can summon elementals that has the same exact skill as the opponent excluding other sky leviathan weapon effects, known only in Arim and other unknown and unamed places of Chavorite, the rival weapon to that of the sea dragon terror sword and that of the Lesserfiend weapons and Excalibur that matches the power of my sword which can shatter any power and ignore all curses which was dropped in a lake in the greenlands swallowed by an evil giant clam that has a protective barrier that can only be broken by the one that can wield the sword, it can also be amphibious while sending out deadly toxins that can kill you if you try to touch the barrier which smells like your favorite food which leads you to the clam and it infuses toy to it's barrier giving it even greater power, it attacks in many forms.
Health : 2OII Armor : 2OII, Stealth : 2OII, Slash Damage : 500O, Regeneration : 500O, Combo : 7, Deflect : 7, Jammer with wielder : 20O, Moving (equip) : (The wielder of this sword can use 4 actions of this item) = : . Sense Type : Ocean, Sense : 2OII, Unshroud support : 2OIA,
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Post by Tomeka Tando on Jan 5, 2018 21:38:20 GMT
Tomeka Tando (Unshrouded Shrouded History XIV)
Health : 50 (50x60=3000), Extent : 60, (110 calculist) Teitunic Armor : 100/16O (gain +50 boost statpoints for specified protection), Layer : 100,(200) Stealth : 65/16O, (50x50=3900), Cloak : 60, Speed/Rate : 40/1OII, Travel : by 10/1OII feet/unshroud, (200+325 = 525 calculist) Watch : 75 (25x25=5625), Focus : 75 (50) Dodge : 15, (65 +110 + 325 = 500 calculist) Construct : 5.0625e+40, Sabotage : Sabotage 650/1O, Sabotage : Health 75/1O, (650+75=725+500=1225 total calculist) Target : Enemy (gain +50 statpoints for specified target) Weakness : Lava and Hot Oil/Water +50 damage (x2 weakness boosts +75 statpoints) Moves : . , , (+150 statpoints boost for having only 1 move per round-off) (950 + / 275+400=675 \ = 1425 statpoints in total)
1/1/10 History Unshroudments rank VIII max (1OII speed x 1OII travel = 100OII but can't exceed 2OII so 2OII FOR RANK ★★★★,★★★★) Unshrouds as level VIII which means I can have free statpoints max of 2OII but can't exceed unless I level up again until max 4OII for level IX.
1/2/10 History Unshroudments rank IX max (1OII speed x 1OII travel = 100OII but can't exceed 4OII so 4OII FOR RANK ★★★★★,★★★★) Unshrouds as level IX which means I can have free statpoints max of 4OII but can't exceed unless I level up again until max 8OII for level X. 1/3/10 History Unshroudments rank X max (1OII speed x 1OII travel = 100OII but can't exceed 8OII so 8OII FOR RANK ★★★★★,★★★★★)
Unshrouds as level X which means I can have free statpoints max of 8OII but can't exceed unless I level up again until max 100OII for level XI.
2/6/10 History Unshroudment of rank X max (8OII speed x 8OII travel = 16OII) Unshrouds 64OII Speed from 8O speed Unshrouds 64OII Travel from 8O Travel 1/7/10 History Unshroudments rank XI max (64OII speed x 64OII travel = 4096OII but can't exceed 100OII so 100OII FOR RANK ★★★★★,★★★★★,★)Unshrouds as level XI which means I can have free statpoints max of 100OII but can't exceed unless I level up again until max 500OII for level XII.
1/8/10 History Unshroudments rank XII max (100OII speed x 100OII travel = 10,000OIII but can't exceed 500OII so 500OII FOR RANK ★★★★★,★★★★★,★★) Unshrouds as level XII which means I can have free statpoints max of 500OII but can't exceed unless I level up again until max 100,000OII for level XIII
1/9/10 History Unshroudments rank XIII max (500OII speed x 500OII travel = 250,000OII but can't exceed 100OII so 100OII FOR RANK ★★★★★,★★★★★,★★★) Unshrouds as level XIII which means I can have free statpoints max of 100,000OII but can't exceed unless I level up again until max 500,000OII for level XIV
10 History Unshroudments rank XIV max (100,000OII speed x 100,000OII travel = 10,000,000,000OII but can't exceed 500OII so 500OII FOR RANK ★★★★★,★★★★★,★★★★) Unshrouds as level XIV which means I can have free statpoints max of 500,000OII but can't exceed unless I level up again until max 100,000,000OII for level XV
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Post by Tomeka Tando lvl 43 on Jan 6, 2018 5:44:51 GMT
Khanndrow the dark scientist (inventor/specialist) Builds some advanced weapons. Stealthed Vehicle TTN1 (secret name reveals on sites)Body/Hall built separate with the attachmentHealth : 40, Extent : 35, (75)Damage : 10 (10x10x4 = 100x4/400), Rockets : 10, combo 4, (24)Speed : 100, Tracer : 25 (125) Jammer :50 Weakness : Anti Tank and Deadly Beasts (75 statpoints boost for having 2 weaknesses)Special Category : (Light flaw rockets + target = stun and kill if the target is a living target can't defend against it's strategy use) and it's value is 1 is target.)(1+24+75+125=225 full calculist +50\50 from moves = 325) Category Golem : A living weapon.Target : Entirely Unprotected targets (meaning the target must not have too much armor on otherwise it can't be selected +50 boost statpoints)Weakness : Side attacks and Units with a better version of same guard type as TTN2 (75 statpoints boost for 2 weaknesses) Moves : (can make a quadra action) cost 100 statpointsTarget Type : Infront (meaning it can only semi select targets but can kill any in rows and in other reasons due to the guard part)250 / 125 \ = 325 statpoints construction requirements is reduced by -50 because of it being a basic unit which is a total calculist of = 275 construction requirement)TTN1 ATTACHMENT (TTN2)Guard = attached to specified (TTN1) (must be rebuilt to reattach.Health : 15 (15x10=150), Extent : 10, (25) Armor : 150 (55x50=22,500), Plate : 150 (150+150=300+25=325) Damage : 50 (50x50x50=2500/125,000), Force : 50, Combo : 50 (3x50=150+325=475) Target Type : none but can do damage if touched (TTN1) attachment term. (+50 boost statpoints) Sense Type : None-permanently (+100 boost statpoints) Moves : (+50 boost statpoints gained) Custom terms (Automatic/Continuous) : 25 (25 in it's superiority damage if in touch/close range with target while attached to while activated meaning it triggers DoR damage per round-off if still touched by this weapon, no damage if it isn't touching while carried by TTN1, it costs 1 move to activate this feature.) Weakness : Instant death if body/hall of the TNN1 being destroyed results this being destroyed also, (50 statpoints boost) (250 / 250 \ = 500)
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Post by Tomeka Tando lvl 43 on Jan 6, 2018 17:34:36 GMT
Tomeka Tando (Unshrouded Shrouded History X)
Health : 50 (50x60=3000), Extent : 60, (110 calculist)Teitunic Armor : 100/16O (gain +50 boost statpoints for specified protection), Layer : 100,(200)Stealth : 65/16O, (50x50=3900), Cloak : 60, Speed/Rate : 40/1OIII, Travel : by 10/1OIII feet/unshroud, (200+325 = 525 calculist)Watch : 75 (25x25=5625), Focus : 75 (50)Dodge : 15, (65 +110 + 325 = 500 calculist) Construct : 5.0625e+40,Sabotage : Sabotage 650/1O, Sabotage : Health 75/1O, (650+75=725+500=1225 total calculist)Target : Enemy (gain +50 statpoints for specified target) Weakness : Lava and Hot Oil/Water +50 damage (x2 weakness boosts +75 statpoints)Moves : . , , , (+150 statpoints boost for having only 1 move per round-off) (950 + / 275+400=675 \ = 1425 statpoints in total)
1/1/10 History Unshroudments rank XV max (500,000OII speed x 500,000OII travel = 250,000,000,000OII but can't exceed 100,000,000OII so 100,000,000OII FOR RANK ★★★★★,★★★★★,★★★★★) Unshrouds as level XIV which means I can have free statpoints max of 500,000OII but can't exceed unless I level up again until max 100,000,000OII for level XV
1/2/10 History Unshroudments rank XVI max (100,000,000OII speed x 100,000,000OII travel = 1OIII but can't exceed 500,000,000OII so 500,000,000OII FOR RANK ★★★★★,★★★★★,★★★★★,★) Unshrouds as level XIV which means I can have free statpoints max of 100,000,000OII but can't exceed unless I level up again until max 500,000,000OII for level XVI
1/3/10 History Unshroudments rank XVII max (500,000,000OII speed x 500,000,000OII travel = 2.5OIII but can't exceed 1OIII so 1OIII FOR RANK ★★★★★,★★★★★,★★★★★,★★) Unshrouds as level XIV which means I can have free statpoints max of 500,000,000OII but can't exceed unless I level up again until max 1OIII for level XVII 1/4/10 History Unshroudments rank XVII max (1OIII speed x 1OIII travel = 10OIII but can't exceed 2OIII so 2OIII FOR RANK ★★★★★,★★★★★,★★★★★,★★★) Unshrouds as level XVII which means I can have free statpoints max of 2OIII but can't exceed unless I level up again until max 2OIII for level XVIII
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Post by Dr.Kran on Jan 8, 2018 18:11:11 GMT
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Post by Tomeka Tando lvl 43 on Jan 8, 2018 18:17:01 GMT
Previously you had scavenged a cabin of x130 wine. It had been abandoned for years.
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Post by Tomeka Tando lvl 43 on Jan 8, 2018 18:35:08 GMT
Subterror lord unshroudment from before~Tomeka Tando lvl 43 continues on from previous unshroudments 1/5/10 History Unshroudments rank XVII max (4OIII speed x 4OII travel = 16III but can't exceed 16III so 8OIII FOR RANK ★★★★★,★★★★★,★★★★★,★★★★) Unshrouds as level XVIII which means I can have free statpoints max of 4OIII but can't exceed unless I level up again until max 8OIII for level XX 1/6/10 History Unshroudments rank XVII max (8OIII speed x 8OII travel = 64III but can't exceed 100OIII so 100OIII FOR RANK ★★★★★,★★★★★,★★★★★,★★★★★) Unshrouds as level XX which means I can have free statpoints max of 8OIII but can't exceed unless I level up again until max 100OIII for level 21 1/7/10 History Unshroudments rank XVII max (100OIII speed x 100OII travel = 10,000III but can't exceed 500OIII so 500OIII FOR RANK ★★★★★,★★★★★,★★★★★,★★★★★,★) Unshrouds as level 21 which means I can have free statpoints max of 100OIII but can't exceed unless I level up again until max 500OIII for level 22 1/8/10 History Unshroudments rank XVII max (500OIII speed x 500OII travel =250,000III but can't exceed 100,000OIII so 500OIII FOR RANK ★★★★★,★★★★★,★★★★★,★★★★★,★★) Unshrouds as level 22 which means I can have free statpoints max of 500OIII but can't exceed unless I level up again until max 100,000OIII for level 23 1/9/10 History Unshroudments rank XVII max (100,000OIII speed x 100,000OII travel = 10,000,000,000III but can't exceed 500,000OIII so 100OIII FOR RANK ★★★★★,★★★★★,★★★★★,★★★★★,★★★) Unshrouds as level 23 which means I can have free statpoints max of 100,000OIII but can't exceed unless I level up again until max 500,000OIII for level 24
~Meanwhile...
Excellent, my army has made it to Chavorite, Building an excavation site for scavenging anything that may be useful. Khanndrow the dark scientist (Dr.Kran's previous escort and bodyguard) Welcome back friend, we have been expecting you now locals of Chavorite. Khanndrow has leaded Ecticon ports to a hidden borrowed site and has hidden the Excavation site there instead with new technologies. Dr.Kran has unlocked some cannon technology +100 improved and 50 scan and sense had access to some guns and anti desert heat garments. *THIS MEANS YOU CAN MAKE YOUR OWN GARMENTS IN YOUR STYLE FROM THIS*. The garments are black and the weapons are made of diamonds grown with anti heat chemicals which is nearly impossible to scan. Category now active 'burrowed area' : One must 'unshroud' burrowed area in order to find specified contents.
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