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Post by Tomeka Tando on Dec 25, 2017 14:05:48 GMT
The wastelands of chavorite has usable scrap and spoils, simply enter scavenge to search for things to add to your inventory. Enter the 'traveler's/guest's' name with character links under this section for quick calculists of stats. HIDDEN RULER STATS : Terrorlord Tomeka Tando
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Post by Tomeka Tando on Dec 26, 2017 6:44:36 GMT
KINGDOM AT GLANCE : It's hidden in caves, it's mobile too.
DOMAIN CONDITIONS : Imbued stealth physics with metaterrainium and mediterranean conversion imbues = National Boost : Unshrouding. This declaration in accurate/clear terms/rules will balance your national effect, this effect if affected would immediately take another effect of defiance terms which doesn't allow any other regional terms to take effect without being a second layered term meaning the original is always the first effect. Displayed below will always be first on the scales of equivalence/accuracy which will define/specify an enemy and your values in accurate/clear terms. You are free to build with statpoints or build in the category that you choose which doesn't require as many things.
SIZE AND LOCATION : A large wasteland of trenches, mountains of ship wreckages, spoils and sands, swamps, cliffs, piles of stones, some ores and strange elements.
WEALTH : Scattered spoils, scrap, wreckages, and scavenging requires
STABILITY : Safe except in mines, collapsing chances are low though.
STORMS AND DANGERS : Heavy/Giant Sandstorms, Light/Heavy rain, Light/Heavy snow, tsunami, sand vortex above and underground meaning sand funnels or tornados, Whirlpools, Waterfalls, Deadly insects and parasites, poisonous and deadly traps and deadly subterrors and predators.
FORM OF GOVERNMENT : Some hostile neutral locals of scavengers and marauders, some demon and djinn occult and lesser demons, indescribable monsters and pirates.
FREEDOM AND OPPRESSION : Eden, scavenge, survival and common threats like war conflictions, thievery and raids, all of the war conflicts involving combat, manipulation, torture, bombardments, pillaging, sieging and any known threat known by the unknown compounds.
COMMON SPECIES : Insects, subterrors, humans, demons, djinn and undead or living objects of hay and weapons.
MILLITARY FOCUS : Everyone usually hides from each other or starts wars with each other, but the nations are usually open small villages but nothing I own. Magical and mythical protection is only popular in my cities but not very common to outsiders.
NUETRAL TECHNOLOGY : Guns, swords, and any weapon you would fine in primitive nations, protection difficulty : medium.
TECHNOLOGY : Subterrors civilizations.
PLAYER CONTROL : This nation is free to other's control as a neutral but all success in scavenging progress is fully controlled by me and I can also attack/ambush cities/camps with our arcanes, strategies and weapons.
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Post by Tomeka Tando on Dec 26, 2017 7:01:45 GMT
Mole peopleGolems that can't die except by the use of mining equipment or by dwarves which drains their energy while wielded by an enemy, the weakness has an extreme magnetic feeling that feels like you want to limp or avoid pressure when you move. Depending on how willing you are as a mole person to remove or extract the pick axe from it's wielder the greater the limp magnetic feelings you have and other weakening effects. They can shift from their own bodily crystals a material that's flexible enough to themselves but not to outsiders which are stealthed and unusable to nations outside of their own natural race. The weapons do not work or seem to have any features but appear to have them when used by the mole people which can shape from their own materials and sciences from their own natural reach. They can also appear dead when shattered but only through using a pick axe may they be permanently killed turning into a stone that's unusable to anyone except through throwing. If shattered to pieces then their by any kind of pickaxe they will be unable to live unless parts of them which are stored elsewhere are forming to stay alive. They heal from the use of any non-pickaxe crystals. Materials mined by miners that had used a pickaxe, they would request that they use some other tool when they mine otherwise it would have less value to them but it doesn't affect them. Mole people Subterror formAll mole people have the ability to transform into an energy form that absorbs all materials and excluding magic and elementals and ignore all hitting materials. Their natural abilities are amplified but their weakness changes from pickaxe to certain elements that are all unrelated to matters and arcanes but with the use of really powerful dark chi or energy.
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Post by Tomeka Tando on Dec 29, 2017 21:07:47 GMT
Up next, unshrouding things from a nation that's fearsome and deadly.
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Post by Tomeka Tando on Dec 30, 2017 22:15:08 GMT
Tomeka Tando (Unshrouded Shrouded History I)
Health : 50 (50x60=3000), Extent : 60, (110 calculist)'Elemental' protection : 100 (100x100=10,000)(gain +50 boost statpoints for specified protection), Layer : 100,(200)Stealth : 65, (50x50=3900), Cloak : 60, Speed : 40/100, Travel : by 10/100 feet, (200+325 = 525 calculist)Watch : 75/25 (25x25=5625), Focus : 75/25 (50)Dodge : 15, (65 +110 + 325 = 500 calculist)Sabotage : Sabotage 650, Sabotage : Health 75, (650+75=725+500=1225 total calculist)Target : Enemy (gain +50 statpoints for specified target) Weakness : Lava and Hot Oil/Water +50 damage (x2 weakness boosts +75 statpoints)Moves : + (+150 statpoints boost for having only 1 move per round-off) (950 + / 275+400=675 \ = 1425 statpoints in total)
History Unshroudments from 40 speed x 10 travel = 400 statpoints unshrouded Speed : 60+40=100 Travel : 90+10=100 (150 total unshroud calculist) Cloak : 25+35=60 Stealth : 25+40=65 (50 total unshroud calculist = 200 left) Watch : 50+25=75 Focus : 50+25=75 (100 total unshroud calculation along with +100 more) Moves : +2 is worth +100 statpoints. can't use built or unshrouded stats
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Post by Dr.Kran on Dec 30, 2017 22:24:53 GMT
I will be sending tanks to your region by tomorrow. Be as calculist as I am Tomeka.
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Post by Tomeka Tando on Dec 31, 2017 13:24:36 GMT
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Post by Tomeka Tando on Dec 31, 2017 15:06:39 GMT
I unshrouded with speed x travel = 100x100=10,000 statpoints successfully gained.
Tomeka Tando (Unshrouded Shrouded History II)
Health : 50 (50x60=3000), Extent : 60, (110 calculist)'Elemental' protection : 100 (100x100=10,000)(gain +50 boost statpoints for specified protection), Layer : 100,(200)Stealth : 65, (50x50=3900), Cloak : 60, Speed/Rate : 40/30m, Travel : by 10/30m feet, (200+325 = 525 calculist)Watch : 75 (25x25=5625), Focus : 75 (50)Dodge : 15, (65 +110 + 325 = 500 calculist)Sabotage : Sabotage 650, Sabotage : Health 75, (650+75=725+500=1225 total calculist)Target : Enemy (gain +50 statpoints for specified target) Weakness : Lava and Hot Oil/Water +50 damage (x2 weakness boosts +75 statpoints)Moves : (+150 statpoints boost for having only 1 move per round-off) (950 + / 275+400=675 \ = 1425 statpoints in total)
History Unshroudments rank I max (100 speed x 100 travel = 10,000 Unshrouds 5000 Speed from 100 speed Unshrouds 5000 Travel from 100 Travel
History Unshroudments rank I max (5000 speed x 5000 travel = 25,000,000 Unshrouds 12,000,000 Speed from 5000 speed Unshrouds 12,000,000 Travel from 5000 Travel
History Unshroudments I (12,000,000 speed x 12,000,000 travel = 60,000,000,000 Unshrouds 30,000,000,000 Speed from 12,000,000 speed Unshrouds 30,000,000,000 Travel from 12,000,000 Travel
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Post by Tomeka Tando on Jan 1, 2018 1:45:51 GMT
Tomeka Tando (Unshrouded Shrouded History III)
Health : 50 (50x60=3000), Extent : 60, (110 calculist) 'Elemental' protection : 100 (100x100=10,000)(gain +50 boost statpoints for specified protection), Layer : 100,(200) Stealth : 65, (50x50=3900), Cloak : 60, Speed/Rate : 40/2.25e20, Travel : by 10/2.25e20 feet/unshroud, (200+325 = 525 calculist) Watch : 75 (25x25=5625), Focus : 75 (50) Dodge : 15, (65 +110 + 325 = 500 calculist) Construct : 2.562890625e+81/3.3A, Sabotage : Sabotage 650, Sabotage : Health 75, (650+75=725+500=1225 total calculist) Target : Enemy (gain +50 statpoints for specified target) Weakness : Lava and Hot Oil/Water +50 damage (x2 weakness boosts +75 statpoints) Moves : (+150 statpoints boost for having only 1 move per round-off) (950 + / 275+400=675 \ = 1425 statpoints in total)
History Unshroudments rank I max (30m speed x 30m travel = 9.e+20/1A/1O) Unshrouds 2.25e20 Speed from 30m speed Unshrouds 2.25e20 Travel from 30m Travel
History Unshroudments rank I max (2.25e20 speed x 2.25e20 travel = 5.0625e+40/2A/2O) Unshrouds 5.0625e+40 Speed from 2.25e20 speed Unshrouds 5.0625e+40 Travel from 2.25e20 Travel
History Unshroudments rank I max (5.0625e+40 speed x 5.0625e+40 travel = 2.562890625e+81/3.3A) Unshrouds 2.562890625e+81/3.3A Construct
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