Domain Condition : National Protection (original)
Dec 31, 2017 23:08:02 GMT
Post by Dr.Kran on Dec 31, 2017 23:08:02 GMT
National Protection Field (Enter your reveal here that you have this effect and enter it in your nation here for the effect to fully take effect)
DOMAIN CONDITION : Domain Condition : National Protection :, Anyone that's above your power level many times beyond can't attack your location but can venture on those lands, attacking them will render the field protection useless to the specified nation that you've made conflict with, this takes 30 10 hour round-offs to be recovered. The only way to recover is by unshrouding recovery once per 10 hours and once you're finished then the enemy can't attack you. This field term is linked to the main unshrouding tree of anti defiance which has equivalence with the reliant or defiant rulers. (enter this into your nation information, this effect is a boundless term also meaning there are no categories that are unjust with you.)
TITTERED TO : DOMAIN CONDITION : unshrouding, you may also want to copy the tittered domain condition from the link section to know more about it also. This effect is tittered to another effect meaning it will also take effect with the used effect. DOMAIN CONDITIONS : Imbued stealth physics with metaterrainium and mediterranean conversion imbues = Domain Condition : Unshrouding. The declarations of this domain/field condition/effect is permanent and on the scales with it's own value and it indicates/displays it's own terms/rules as most and since there were no counters for this term that affects all through chronology/national through paradox/dimensional imbuedments all effects with the terms of defiance will be treated as less on the scale while the present/visible balance/faction terms/rules which are lesser on the same scale are unaffected through unequivalence will not take effect with the current effect which is unaffected and is also most with their own terms making the only confliction as an unclaimed/declaration. The effect that is now present has it's own scale and any under it must be placed on that scale to have value. This is the first domain condition which is valued as 'most' on the scale. The stats indicates/displays a full estimation/result between existing certain/specific properties materials which allows all to have specification/declaration. Constructing/Unshrouding takes 10 hours apart for a successful round-off while in confliction of battle, the enemy must complete all moves for you to make your next move, first strike is detection. In chambers/dungeons the moves/action terms do not take effect and you can freely/fully be flexible but leaving the dungeon with a powerful item will have a delay in unshrouding per it's statpoints unless the dungeon already had history unshrouded, "it's recommended to use 1 use items to speed up unshrouding" if you own a dungeon/chamber.
TITTERED TO : DOMAIN CONDITION : unshrouding, you may also want to copy the tittered domain condition from the link section to know more about it also. This effect is tittered to another effect meaning it will also take effect with the used effect. DOMAIN CONDITIONS : Imbued stealth physics with metaterrainium and mediterranean conversion imbues = Domain Condition : Unshrouding. The declarations of this domain/field condition/effect is permanent and on the scales with it's own value and it indicates/displays it's own terms/rules as most and since there were no counters for this term that affects all through chronology/national through paradox/dimensional imbuedments all effects with the terms of defiance will be treated as less on the scale while the present/visible balance/faction terms/rules which are lesser on the same scale are unaffected through unequivalence will not take effect with the current effect which is unaffected and is also most with their own terms making the only confliction as an unclaimed/declaration. The effect that is now present has it's own scale and any under it must be placed on that scale to have value. This is the first domain condition which is valued as 'most' on the scale. The stats indicates/displays a full estimation/result between existing certain/specific properties materials which allows all to have specification/declaration. Constructing/Unshrouding takes 10 hours apart for a successful round-off while in confliction of battle, the enemy must complete all moves for you to make your next move, first strike is detection. In chambers/dungeons the moves/action terms do not take effect and you can freely/fully be flexible but leaving the dungeon with a powerful item will have a delay in unshrouding per it's statpoints unless the dungeon already had history unshrouded, "it's recommended to use 1 use items to speed up unshrouding" if you own a dungeon/chamber.