Domain Condition : Dungeon host & unshroudment (original)
Jan 2, 2018 20:50:24 GMT
Post by Dr.Kran on Jan 2, 2018 20:50:24 GMT
Domain Condition : Dungeon & Host : Your castle/base, land/field or chamber/dungeon will is your domain on which anyone can enter freely and there are no limits to you which allows you to make your own challenges, sports and rigs but anything that leaves the place must be unshrouded depending on statpoints, the dungeon/chamber that you're in +speed x travel = unshroudment amount for items, once successfully met with all that's equipped to you yourself the host will be free to leave with the items once fully unshrouded, you can unshroud anytime even as you are in the dungeon, this can be done while running around or any form of term that you use, even attacks would unshroud your weapons. If you do this then it is your decision to have it in reveal, hidden. This will keep all of your progress in your nation shrouded until you add in your quotation unshroudment history every 10 hours an unshroudment equal to the value of your nation, but this will aquere your lesser default statpoints which can be found in the Domain Conditions of unshroudments which has been tittered to these effects.
You may also use these.
Domain Condition : Reveal
Domain Condition : Hidden
TITTERED TO : DOMAIN CONDITION : unshrouding, you may also want to copy the tittered domain condition from the link section to know more about it also. This effect is tittered to another effect meaning it will also take effect with the used effect. DOMAIN CONDITIONS : Imbued stealth physics with metaterrainium and mediterranean conversion imbues = Domain Condition : Unshrouding.
The declarations of this domain/field condition/effect is permanent and on the scales with it's own value and it indicates/displays it's own terms/rules as most and since there were no counters for this term that affects all through chronology/national through paradox/dimensional imbuedments all effects with the terms of defiance will be treated as less on the scale while the present/visible balance/faction terms/rules which are lesser on the same scale are unaffected through unequivalence will not take effect with the current effect which is unaffected and is also most with their own terms making the only confliction as an unclaimed/declaration. The effect that is now present has it's own scale and any under it must be placed on that scale to have value. This is the first domain condition which is valued as 'most' on the scale. The stats indicates/displays a full estimation/result between existing certain/specific properties materials which allows all to have
specification/declaration. Constructing/Unshrouding takes 10 hours apart for a successful round-off while in confliction of battle, the enemy must complete all moves for you to make your next move, first strike is detection. In chambers/dungeons the moves/action terms do not take effect and you can freely/fully be flexible but leaving the dungeon with a powerful item will have a delay in unshrouding per it's statpoints unless the dungeon already had history unshrouded, "it's recommended to use 1 use items to speed up unshrouding" if you own a dungeon/chamber.
You may also use these.
Domain Condition : Reveal
Domain Condition : Hidden
TITTERED TO : DOMAIN CONDITION : unshrouding, you may also want to copy the tittered domain condition from the link section to know more about it also. This effect is tittered to another effect meaning it will also take effect with the used effect. DOMAIN CONDITIONS : Imbued stealth physics with metaterrainium and mediterranean conversion imbues = Domain Condition : Unshrouding.
The declarations of this domain/field condition/effect is permanent and on the scales with it's own value and it indicates/displays it's own terms/rules as most and since there were no counters for this term that affects all through chronology/national through paradox/dimensional imbuedments all effects with the terms of defiance will be treated as less on the scale while the present/visible balance/faction terms/rules which are lesser on the same scale are unaffected through unequivalence will not take effect with the current effect which is unaffected and is also most with their own terms making the only confliction as an unclaimed/declaration. The effect that is now present has it's own scale and any under it must be placed on that scale to have value. This is the first domain condition which is valued as 'most' on the scale. The stats indicates/displays a full estimation/result between existing certain/specific properties materials which allows all to have
specification/declaration. Constructing/Unshrouding takes 10 hours apart for a successful round-off while in confliction of battle, the enemy must complete all moves for you to make your next move, first strike is detection. In chambers/dungeons the moves/action terms do not take effect and you can freely/fully be flexible but leaving the dungeon with a powerful item will have a delay in unshrouding per it's statpoints unless the dungeon already had history unshrouded, "it's recommended to use 1 use items to speed up unshrouding" if you own a dungeon/chamber.