Zero-K : Ecticon Archives
Mar 6, 2018 4:09:06 GMT
Post by Dr.Kran on Mar 6, 2018 4:09:06 GMT
Strategy #1
Green symbolizes sooner phases, Yellow symbolizes after phases, Red symbolizes later phases
Resource Format
This provides 14.3 ⚡ and ■ 7.8 Iron
Solar power makes wind power already in physics an obsolete power source why? Because the sun is likely the best power source while wind isn't always present. Look at 3C0 and B41
Phase 1
● Select commander > Build > Free Light Vehicle Factory, x1 Iron Extractor (That's 8.3 ■ iron production) and x1 Solar Panel (That's +7.1 ⚡ power production) 'edging for 4 like the 3C0 format' > ● Build x2 light rocket launcher turrets ((2x(3x104 damage each)=3x208 damage) the fear of 500+ HP saboteurs see?) >>
● Select Light Vehicle Factory and build 1 mobile materializer ^ to help complete the effective 3C0 formats found in the Ecticon archives with the help of the materializer >>
Phase 2
● Select commander > Build > x2 Iron extractors with 1 solar panel aside each, then complete the formula at all extractors.
Select the mobile materializer > Build
Light Vehicle Factory > Builds > x1 Light Tank >
Archive
3C0
B42
MTLO1
The solution is the key, and the solution is to destroy the enemy before they can move.
The most that comes out from a retailer is relied on by their processors.
Every result is absolute and exactly the same every time if it's only from the same sources.
Now to solve a dps (damage per second) and ucr (unit construction rate) factors.
Green symbolizes sooner phases, Yellow symbolizes after phases, Red symbolizes later phases
Resource Format
This provides 14.3 ⚡ and ■ 7.8 Iron
Solar power makes wind power already in physics an obsolete power source why? Because the sun is likely the best power source while wind isn't always present. Look at 3C0 and B41
Phase 1
● Select commander > Build > Free Light Vehicle Factory, x1 Iron Extractor (That's 8.3 ■ iron production) and x1 Solar Panel (That's +7.1 ⚡ power production) 'edging for 4 like the 3C0 format' > ● Build x2 light rocket launcher turrets ((2x(3x104 damage each)=3x208 damage) the fear of 500+ HP saboteurs see?) >>
● Select Light Vehicle Factory and build 1 mobile materializer ^ to help complete the effective 3C0 formats found in the Ecticon archives with the help of the materializer >>
Phase 2
● Select commander > Build > x2 Iron extractors with 1 solar panel aside each, then complete the formula at all extractors.
Select the mobile materializer > Build
Light Vehicle Factory > Builds > x1 Light Tank >
Archive
3C0
B42
MTLO1
Expand/Scatter | Expand/Scatter | Enemy/Target | Expand/Scatter | Expand/Scatter |
Costly/Expendable | Problem/Threat | Costly/Expendable | ||
Obstacle/Defend | ||||
Obstacle/Defend | Factory/Resource | Obstacle/Defend | ||
Corners of the map | Obstacle/Defend | Support/Focus | = Solution | |
Best obstacle | Corners of the map | Obstacle/Defend | ||
Sabotage | Enemy's Task | Problem/Threat | Enemy's Task | Sabotage |
Vulnerability | Vulnerability | Enemy/Target | Vulnerability | Vulnerability |
The solution is the key, and the solution is to destroy the enemy before they can move.
Retailers/Investments | Requirement/Physic | Limitation/Fields | Penalties | Equivalence |
Factory/Resources | Solutions/Superiority | Chances/Process | Handicaps | Unequivalence |
Success/Victory | Absolution/Obsolete | Problem/Threat | Possibility/Reach | Success/Capable |
Failures/Flaws | Same/Perfect | VS/Results | Same/Perfect | Failures/Flaws |
Success/Capable | Possibility/Reach | Problem/Threat | Absolution/Obsolete | Success/Victory |
Unequivalence | Handicaps | Chances/Process | Solutions/Superiority | Factory/Resources |
Equivalence | Penalties | Limitation/Fields | Requirement/Physic | Retailers/Investments |
The most that comes out from a retailer is relied on by their processors.
Every result is absolute and exactly the same every time if it's only from the same sources.
Now to solve a dps (damage per second) and ucr (unit construction rate) factors.
Commander/Specialist | = 1 ucr | both = 1 success | ||
Units : cost 1 ucr | 1 dps unit | = 1 dps | Row 2 column 5 | |
Row 3 column 5 | ||||
Row 4 column 4 | Row 4 column 5 | |||
Row 5 column 1 | Row 5 column 2 | Row 5 column 3 | Row 5 column 4 | Row 5 column 5 |
Row 6 column 1 | Row 6 column 2 | Row 6 column 3 | Row 6 column 4 | Row 6 column 5 |
Row 7 column 1 | Row 7 column 2 | Row 7 column 3 | Row 7 column 4 | Row 7 column 5 |
Row 8 column 1 | Row 8 column 2 | Row 8 column 3 | Row 8 column 4 | Row 8 column 5 |