Kingdom Index and Locations
Dec 25, 2016 18:16:54 GMT
Post by Stormwall on Dec 25, 2016 18:16:54 GMT
All kingdoms are on or near the continent of Ardell, except as noted under 'Other'.
The Council of Magi - just south of Pakellan
Therien, the Summer Palace - north of Pakellan
The Kingdom of Ashdell - in a coniferous enchanted forest
Leichenfurstenbund - in a mountain chain, farther north than Ashdell
Idmidum - in a mountain range to the northeast
Silverclaw Valley - not far from Ashdell, Leichenfurstenbund, Mystmarch, and Idmidum
Synod of Shatterhold - in a wasteland to the northeast
Mystmarch - three islands (surrounded by magical storms) and a chunk of mainland to the northwest
The Deamhan Fhole - an unbounded area of highland
The White - an unbounded area of the extreme north
Old Korgoth - in mountains west of Ashdell
Pabila, Hall of Iron - in mountains northeast of the Moon Keep and west of Shatterhold
The Blessed Town of Hallenrul - in mountains east of Ashdell
The Free City of Macharia - located to the far south-east of the continent, nestled in an arid mountain range that extends into the desert
The Free City of Perona - located at the delta of multiple rivers and edging at the Southern Sea
Fakuistan - located in a mountainous desert between Macharia and Elbion
The Free City of Nhinemarq - located to the south-west of the continent of Ardell, commanding the Bay of Swords from its northern-most cape
The Imperial Duchy of Tyre - located in at great bay on the southern coast
The Free City of Elbion - located in the mid-east in the lush Elbion Valley, it sits along the major Cairou River which connects directly with the eastern seas
Canavarin Vadisi - situated in the location where the deserts further south meet the open plains to the north. A mountain range runs through the middle land that separates the two primary biomes of the land with a large freshwater lake that splits the mountain range into two sections. A river runs from the edge of the eastern end of the mountains towards the coast, a river on the western edge runs a ways before branching to run towards central Ardell and towards the southern coast, and a river running from the lake down south into the desert
Voek Kai - a ruin in the mountains between Elbion and Pakellan
Copperhead - mountains north of Elbion
Darkwood - bordering on the central portion
Groveswind (Haven) - between mountains and the western ocean
The Artarran Necropolis - a valley surrounded by swamps, south of the Darkwood
The Great Western Forest - Located between the western mountains and the west ocean, this thick swath of forest stretches from Mystmarsh at the Northwest corner of the continent to the Southwest corner of the continent. The territory is separated from the Darkwood and the Artarran Necropolis by the western mountain ranges (which form the eastern edges of the Great Western Forest), and envelops the coastal city of Nhinemarq and town of Groveswind.
The City of Gold - nestled in the heart of the western jungles on the equator, south of the Darkwood and west of the Artarran Necropolis
The Kingdom of Aida - in the west, beyond the Great Western Forest. The Aidan Kingdom exists in a valley surrounded by mountains to the west, north, and south, leaving a very small expanse on the east for physical access.
The Gulat Clan - mobile, located on Ardell
The Suthurmenn - located on a continent south of Ardell
The Labyrinth Caravans - mobile, located on Ardell
Yamaryukoku - an archipelago with four main islands, located south of Ardell
CENTRAL
Pakellan - once the heart of the continentThe Council of Magi - just south of Pakellan
Therien, the Summer Palace - north of Pakellan
NORTH
The Kingdom of Ashdell - in a coniferous enchanted forest
Leichenfurstenbund - in a mountain chain, farther north than Ashdell
Idmidum - in a mountain range to the northeast
Silverclaw Valley - not far from Ashdell, Leichenfurstenbund, Mystmarch, and Idmidum
Synod of Shatterhold - in a wasteland to the northeast
Mystmarch - three islands (surrounded by magical storms) and a chunk of mainland to the northwest
The Deamhan Fhole - an unbounded area of highland
The White - an unbounded area of the extreme north
Old Korgoth - in mountains west of Ashdell
Pabila, Hall of Iron - in mountains northeast of the Moon Keep and west of Shatterhold
The Blessed Town of Hallenrul - in mountains east of Ashdell
SOUTH
The Free City of Macharia - located to the far south-east of the continent, nestled in an arid mountain range that extends into the desert
The Free City of Perona - located at the delta of multiple rivers and edging at the Southern Sea
Fakuistan - located in a mountainous desert between Macharia and Elbion
The Free City of Nhinemarq - located to the south-west of the continent of Ardell, commanding the Bay of Swords from its northern-most cape
The Imperial Duchy of Tyre - located in at great bay on the southern coast
EAST
The Free City of Elbion - located in the mid-east in the lush Elbion Valley, it sits along the major Cairou River which connects directly with the eastern seas
Canavarin Vadisi - situated in the location where the deserts further south meet the open plains to the north. A mountain range runs through the middle land that separates the two primary biomes of the land with a large freshwater lake that splits the mountain range into two sections. A river runs from the edge of the eastern end of the mountains towards the coast, a river on the western edge runs a ways before branching to run towards central Ardell and towards the southern coast, and a river running from the lake down south into the desert
Voek Kai - a ruin in the mountains between Elbion and Pakellan
Copperhead - mountains north of Elbion
WEST
Darkwood - bordering on the central portion
Groveswind (Haven) - between mountains and the western ocean
The Artarran Necropolis - a valley surrounded by swamps, south of the Darkwood
The Great Western Forest - Located between the western mountains and the west ocean, this thick swath of forest stretches from Mystmarsh at the Northwest corner of the continent to the Southwest corner of the continent. The territory is separated from the Darkwood and the Artarran Necropolis by the western mountain ranges (which form the eastern edges of the Great Western Forest), and envelops the coastal city of Nhinemarq and town of Groveswind.
The City of Gold - nestled in the heart of the western jungles on the equator, south of the Darkwood and west of the Artarran Necropolis
The Kingdom of Aida - in the west, beyond the Great Western Forest. The Aidan Kingdom exists in a valley surrounded by mountains to the west, north, and south, leaving a very small expanse on the east for physical access.
OTHER
The Gulat Clan - mobile, located on Ardell
The Suthurmenn - located on a continent south of Ardell
The Labyrinth Caravans - mobile, located on Ardell
Yamaryukoku - an archipelago with four main islands, located south of Ardell