Index of Kingdoms
Acholt - a loose kingdom of wanderers in the east
Aerlion - a naval power in the southwest
Aida, a.k.a.
Arnae Aida - an elven forest kingdom in the west
Arlek - a well-organized military power in south central Ardell
The Artarran Necropolis - a city of the dead in the west
Ashan - a remote blademaster academy
Ashdell - a small, cold kingdom carved out of an enchanted forest in the north
Aureus - a strong but internally contentious kingdom in the north
Breconhall - capital of the Brecon Marches in central Ardell
The Bund, a.k.a.
Leichenfurstenbund - a series of expansionist, vampire-dominated duchies in the mountains of the far north
Celeb Dor - a kingdom of elves and nymphs to the east
The
Citadel of the Iron Dawn - an island castle in the lake country of south central Ardell
City of Gold - hidden by magic for thousands of years, inhabited by a ferocious saurian civilization
City of the Lost - an underwater fief of the City of Gold, inhabited by a ferocious saurian civilization
Copperhead - one of the great Dwarven fortresses in the far northeast
The Council of Magi - the mages' guild of the Empire, now reduced in influence, located in central Ardell
Cree - an isolated town in the northwest
The
Darkwood - a gloomy, deadly forest and swamp dotted with isolated villages, including the
Swamp Village; located in south central Ardell
The
Deamhan Fhole - a vampire-plagued highland region of far-flung villages in the far north
The Free City of Elbion - a strong, peaceful city to the east; home to a notable school of magic
Eshmakaar - a southern oasis city that bows to the Free City of Macharia
Fakuistan - a series of underground ratmen cities in the east
Great Western Forest - a great forest which is western
Gyn - a pastoral kingdom in central Ardell, ruled by a benevolent sorceress
Hallenrul - a small mountain town in the north which has a longstanding arrangement with a secretive gryphon of unusual power
Haven, a.k.a.
Groveswind - a small forest kingdom in the west
Idmidum - one of the great Dwarven fortresses in northwestern Ardell
Kavelia - a former Imperial duchy in the southwest, guarded by undead
The Free City of Macharia - a remote trade nexus in the deserts of south Ardell
Malzentine - an Elven dictatorship on an island west of Ardell
Mara Zhan - a Dark Elf domain on the eastern end of Nhinemarq's island
Mizerabil - a hollow mountain home to demonic creatures
Mystmarch - a western kingdom comprising three large islands, shrouded by magical storms, and a portion of the mainland; known for far-reaching trade connections and a notable school of magic
The Free City of Nhinemarq - located on an island just south of Ardell
Nordengard - a kingdom of bear shifters in the far northwest
Old Korgoth - a desolate region of scattered towns in northern Ardell
Pabila - one of the great Dwarven fortresses in the far northeast
Pakellan - the ruins of the capital of the Mapheri Empire, which spanned much of the continent ten years ago
The Free City of Perona - a mercantile city on a river in south Ardell
Shatterhold - secret refuge of the Synod, a loose association of dark magicians
Silverclaw Valley - hidden by magic until recently, now partially controlled by Leichenfurstenbund, Mystmarch, and Perona after a civil war
The Spiritwood - a wild realm in northern Ardell
The Suthurmenn - sea raiders who live far south of Ardell
Therien - a somewhat benign dictatorship awaiting the return of the Empire, located in central Ardell
Tyre - a former Imperial duchy in the south
Vadisi, a.k.a.
Canavarin Vadisi - a land of beastmen in the east
Vaundsburg - ruled by a thousand-year-old vampire queen, located in south central Ardell
Voek Kai - a subterranean ruin in central Ardell
The White - the trackless arctic expanse to the far north, home to frost giants
Yamaryukoku - an archipelago far to the south of Ardell, ruled by dragon riders